Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
230 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 17 Şub @ 7:29
Güncelleyen: ChaosRobie

Version 3.94a

  • Tweaked and added a bunch of resources in Tilea/Estalia/BorderPrinces, with a little help from Cataph
  • Fixed Aldium ivory road node, maybe that was actually the bad one

Güncelleme: 16 Şub @ 3:01
Güncelleyen: ChaosRobie

Version 3.93

  • Fixed Barak Varr ivory road node
  • Fixed Kemmlar's spawn in the vampire endgame, now at Krinal
  • Added Gorbad to the greenskins endgame

Güncelleme: 15 Şub @ 12:14
Güncelleyen: ChaosRobie

Version 3.92

  • Tweaked flags of Rawhead Reavers and Spirits of Norvard, with a little help from Mr. Archive
  • Renamed east dark lands settlement "Sulphur Pits" to "Diretown"

Güncelleme: 12 Şub @ 22:40
Güncelleyen: ChaosRobie

Version 3.91

  • Fixed Araby sea lane node being out of bounds

Güncelleme: 7 Şub @ 20:04
Güncelleyen: ChaosRobie

Version 3.90

  • New settlement skin for the Portal of Twilight
  • New resources in the Chaos Wastes
  • Remove temporary compatibility fix for the Marienburg mod (it's in their mod now, everything should be good to go)
  • Several max slot changes that you will not notice:
    • Grove of Thorns max slots set to 20, like the other wef forests
    • Empire Forts max slots set to 20, following Mixer
    • Oak of Ages max slots set to 20, following Mixer
    • Max slots set to 20 for these minor settlements, following what Mixer does for the Araby Desert region in IE:
      • cr_oldworld_region_the_blasted_expanse
      • cr_oldworld_region_the_desolated_expanse
      • cr_oldworld_region_rocket_test_site
      • cr_oldworld_region_the_howling_expanse
      • cr_oldworld_region_graves_of_the_dragons
      • cr_oldworld_region_den_of_the_great_wolves
      • cr_oldworld_region_valley_of_locust
      • cr_oldworld_region_canal_of_abundance
      • cr_oldworld_region_quatari_desert
      • cr_oldworld_region_khemrian_desert
      • cr_oldworld_region_cliffs_of_dawn
      • cr_oldworld_region_brittle_peaks
      • cr_oldworld_region_granitetooth_graveyard

Güncelleme: 4 Şub @ 18:17
Güncelleyen: ChaosRobie

Version 3.89 (possibly not saved game compatible, use the backup)

  • Temporary compatibility fix for the Marienburg mod
  • Fixed missing port in Talshunnar
  • Fixed hero/lord upgrading for some of the minor woc factions
  • Some minor woc factions have had their faction leaders changed

Güncelleme: 3 Şub @ 20:27
Güncelleyen: ChaosRobie

Version 3.88b

  • Added the LCCP factions to a script I forgot to add them to
  • Added some missing localisation, it's all invisible anyway

Güncelleme: 3 Şub @ 12:14
Güncelleyen: ChaosRobie

Version 3.88a

  • Added missing wef forests to Ariel's unlock conditions
  • Fixed Gallows Tree's slots so wood elfs can now actually build stuff

Güncelleme: 2 Şub @ 22:28
Güncelleyen: ChaosRobie

Version 3.87 (probably breaks saved games, use the backup)

  • Fixed Grimm Drakk and Barak Varr's bad slots, which involved redoing the pathfinding files.
  • Fixed visual issue with trees/shrubs/grass/rocks. Apparently only 256 types are allowed.
  • Updated the lookup images I forgot to update.
  • Added the last few IEE-only factions (these are the LCCP factions) to the start_pos. At last, I am king of the start_pos! Every faction!
  • Edited the frontend_faction_leader entries of the IEE-only factions so they will display the flags and loading images correctly, at the least

Güncelleme: 1 Şub @ 18:13
Güncelleyen: ChaosRobie

Version 3.86

  • Something with the woc factions and giving them recruitment to some kho/tze lords/heroes
  • Added those IEE factions to the frontend factions table to fix that MP lobby crash thing