Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Uppdatering: 5 apr @ 3:55

Version 3.110

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...
  • Porto Real now has TEB settlement skin

Uppdatering: 30 mar @ 14:45

Version 3.109

  • Corrected the Grauseland state troop variant

Uppdatering: 30 mar @ 3:23

Version 3.108

  • Region "Gorgon's Ola" renamed to "Porto Real"
  • Province "Alboran Road" renamed "Orchid Coast"
  • Province "Los Cabos" renamed "Cabo de los Diestros"
  • Province "Bone Hills" renamed "Abasko Mountains"
  • Sea region "cr_oldworld_region_southern_sea" renamed "Golfo Naranja"
  • Sea region "cr_oldworld_region_southern_sea_east" renamed "Golden Sea"
  • Sea region "cr_oldworld_region_coast_of_estalia_north" renamed "Irranan Sea"
  • Sea region "cr_oldworld_region_coast_of_estalia_west" renamed "Silver Sea"

Uppdatering: 29 mar @ 21:30

Version 3.107

  • Fixed custom mixer faction tech trees

Uppdatering: 27 mar @ 22:51

Version 3.106

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

Uppdatering: 27 mar @ 12:53

Version 3.105

  • Added ogr_stoneshatter to the frontend factions table, should fix multiplayer lobby crash

Uppdatering: 26 mar @ 1:32

Version 3.104c

  • Fixed Kislev's tech tree
  • Gave Ostankya a starting (turn 2) dilemma, don't pick the fourth option

Uppdatering: 25 mar @ 21:42

Version 3.104b

  • Rebuilt start_pos since it had mixer-related ror and tech tree mistakes
  • Oracles of Tzeentch now starts with cults at "Montfort" and "Portal of Twilight"

Uppdatering: 25 mar @ 19:13

Version 3.104a

  • Added that new faction wh3_main_ogre_stoneshatter. Placed in the Chaos Wastes, controlling "Pit of Reflection" and "Nine Wastes", and with a camp near Dervingard

Uppdatering: 25 mar @ 18:27

Version 3.103

  • Updated for game version 6.1
  • Renamed a MCT .loc file so the game won't crash
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Changed the Druzhina Enclave faction leader's name to match vanilla
  • Added back in the campaign group and diplomacy db stuff needed for a Ice Witch faction leader (Heldegrad and Wheatlands still have that)
  • Added some crack decals (10,000 of them) all around the map, they should appear and change with corruption. It's an experiment.