Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Aktualizacja: 7 czerwca o godz. 12:23
twórca: ChaosRobie

Version 3.118

  • Tweaked Skrag's accepted climates a bunch
  • Reverted Cylostra, Rakarth, and Nkari's accepted climates back to vanilla
  • Locked all RoC regions to maximum Winds of Magic, level 5, Storm of Magic all the time, yay!

Aktualizacja: 3 czerwca o godz. 12:48
twórca: ChaosRobie

Version 3.117b

  • Tweaks to the battle catchment map (Mount Zardele and Porto Real)

Aktualizacja: 3 czerwca o godz. 12:28
twórca: ChaosRobie

Version 3.117a

  • Fixed Skrolk, Lokhir, Rakarth victory conditions (number of provinces made no sense)

Aktualizacja: 2 czerwca o godz. 14:52
twórca: ChaosRobie

Version 3.116b

  • Gave a second level of RoC outpost to Clan Pestilence and Oxyotl, just to make expansion that way a bit more pleasant.

Aktualizacja: 2 czerwca o godz. 14:03
twórca: ChaosRobie

Version 3.116a (should not affect saved games)

  • Major start pos changes:
    • Skrag moved to "Oasis of a Thousand and One Camels"
    • N'kari moved to "Aguilas"
      • Starting cult at Gualcazar
    • Wulfrik moved to "Monolith of Bjorkil"
    • Cylostra moved to "Soleil"
    • Lokhir moved to "Tor Karyndis"
    • Rakarth moved to "Chenhild's Monoliths"
    • Grom moved back to "Orquemont"
      • Morbidus back to Black Chasm
      • Skulltakerz back to Pale Sisters
    • Skrolk moved to "Dragon Fang Mount"
    • Oxyotl moved to "Sotek's Trail"
      • Wyrmkin moved to "Village of the Leopard Skins" and "Mangrove Port"
      • Kharnath's Sons takes over in Norsca
    • Malagor moved to Talabecland
    • Taurox moved to Mount Greyhag

  • Other start pos changes:
    • Swapped hef Starguided and ogr Sharktooth locations
    • Sigvald no longer starts at war with Servants of Mermedeus
    • Teotiqua is now a hidden faction
    • Order of the Blazing Sun given 2 more regions

Aktualizacja: 28 maja o godz. 7:41
twórca: ChaosRobie

Version 3.115

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

Aktualizacja: 25 maja o godz. 1:32
twórca: ChaosRobie

Version 3.114

  • AI Chaos Dwarfs and Beastmen no longer discouraged from entering or occupying the RoC regions
  • Oxyotl and Clan Pestilence no longer discouraged from entering or occupying the RoC regions
  • Oxyotl and Clan Pestilence given "unsuitable" for the immaterial climate (it will make more sense later)
  • All factions with the RoC outpost settlement building (everyone except WoC, Beastmen, and Daemons) can now recruit tier 1 troops from it
  • Tweaked the "nakai", "only_raze", and "raider" occupation decision policies, adding in the RoC region group consideration
  • Renamed region "Gablitz" to "Heldenhame" (End Times map, deal with it)

    Aktualizacja: 16 maja o godz. 13:46
    twórca: ChaosRobie

    Version 3.113

    • Fixed a few faction potentials that got shifted down the list (khorne minor and bretonnia)
    • Fixed Bretonnian confederation by splitting the script into mainland/overseas. Confed using technologies for within your sphere, but use normal diplomacy for outside.

    Aktualizacja: 22 kwietnia o godz. 0:05
    twórca: ChaosRobie

    Version 3.112 (ruins save games, use the backup)

    • Added bridge across the sailable river next to Mousillon
    • Region "Valley of Windmills" moved to the "Abasko Mountains" province
    • Abasko mountains area changed, including moving "Larhgoz" and "Geulata" slightly
    • Rapturous Excess moved into the Iranna Mountains
    • Cult of Sotek starts at war with Rapturous Excess instead of Clan Carrion
    • Clan Carrion now controls the Abasko Mountains

    Aktualizacja: 20 kwietnia o godz. 6:33
    twórca: ChaosRobie

    Version 3.111 (ruins save games, use the backup)

    • Settlement changes:
      • New region "Mount Zardele", part of the "Western Irrana Mountains" province
      • Turris Vigilis and Mousillon moved apart slightly so their garrisons no longer reinforce when sieging
    • Fixed a bug with crossing rivers into settlements by moving rivers very slightly. Many settlements effected, hopefully I did them all right.
    • Some rivers are now navigatable, new sea regions:
      • River Brienne
      • River Grismerie
      • River Urskoy
    • Pale Sisters switch-a-roo:
      • Swapped locations of Garban Hold and Grung Zint
      • Switched positions of Grom and Clan Morbidus's faction leader
      • Renamed "Garban Hold" to "Valle Florida"
      • Switch Valle Florida's settlement skin to bretonnian
    • Settlements given ports:
      • Castle Quenelles
      • Brusse
      • Laguiller
      • Muret
      • Ferignac
      • Castle Gisoreux
      • Kislev
      • Ptorsk
      • Irinasgrad
    • Visuals
      • Removed bridge south of Iron Rock
      • The Pale Sisters are now pale
      • Added some noise to the heightmap
    • Cult of Sotek and Malagor start_pos change:
      • Cult of Sotek starts at Mount Zardele in Estalia
      • Malagor moved to Chaos Wastes in the northeast