Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Actualización: 30 NOV 2023 a las 9:26 a. m.

Version 1.12a
-Updated for game version 4.1.2, not really changing anything
-Added a temporary fix for Mixer's stuff, meaning you can just use the un-updated version of Mixer with this mod

Actualización: 29 NOV 2023 a las 4:44 p. m.

Version 1.11
-Fixed portraits for Southern Realms compatibility
-Added first herdstone for minor beastmen factions

Actualización: 28 NOV 2023 a las 7:08 p. m.

Version 1.10b
-Fixed chaos dwarf convoy reset
-Adjusted chaos dwarf convoy journey durations, making some of them a bit shorter

Actualización: 28 NOV 2023 a las 9:11 a. m.

Version 1.10a
-Added the new custom Mixer factions (that require other mods, no map changes)
-Added technologies for the new TEB factions, just the empire ones, nothing fancy. Cataph's Southern Realms should be able to disable them.
-Merc stuff for the two woc factions
-Fixed chaos dwarf grimnir relic battle location

Actualización: 26 NOV 2023 a las 2:02 p. m.

Version 1.09c
-Fixed Zhatan's position
-Fixed Zhatan's missing drill building
-Added Harkon's special building, the one he needs to restore his mind, to Sartosa
-Adjusted a few of the subculture-level victory conditions, the faction-specific ones are still a mess

Actualización: 26 NOV 2023 a las 9:27 a. m.

Version 1.09b
-fixed crash when Yuan Bo defeated first enemy
-moved Astragoth's drill over to Uzkulak

Actualización: 26 NOV 2023 a las 8:41 a. m.

Version 1.09a (broke saved games)
-Added Zorn Uzkul, which is that north plateau in the Dark Lands.
-19 new settlements in that area
-4 new factions, once again the flags are designed and created by Partypus
-Added Kraka Ravnsvake as a faction to break-up the Norse Dwarf blob
-Added Gloomfang Tribe as a faction in Kislev to help Katarin's start a little
-A few new sea regions, including the Uzkulak Canal, which is sailable (doesn't really go anywhere yet)
-Valkia and Astragoth moved to Zorn Uzkul
-Fixed campaign variables
-Fixed custom-culture tech trees which were screwed-up by the last update
-This update breaks saved games, use the 1.08 upload which is in the main mod's description

Actualización: 21 NOV 2023 a las 11:09 a. m.

Version 1.08
-updated for game version 4.1
- (this update has screwed-up custom faction tech trees)

Actualización: 21 NOV 2023 a las 2:44 a. m.

Version 1.07b
-mordheim dark fortress fixed
-added a few more missing landmarks around the map, pillar of bone for one

Actualización: 20 NOV 2023 a las 7:48 a. m.

Version 1.07a
-konquata has it's unique settlement building readded
-mordheim is a dark fortress, allowing it's landmark to be built by WoC
-possibly fixed the blue scribe/aekold spawning
-fixed endgame script
-a peek at the future, for the observant