Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Actualización: 22 AGO 2024 a las 1:39 p. m.

Version 3.31

  • The region Der Halbinsel changed to just Halbinsel
  • Added some missing localisation

Actualización: 21 AGO 2024 a las 6:36 p. m.

Version 3.30

  • Fixed Zhao and Ming's first ancillary quest, how annoying

Actualización: 21 AGO 2024 a las 7:34 a. m.

Version 3.29

  • Fixed sea color overlay so it's less blocky
  • Removed the River of Echoes teleport nodes, just sail there!
  • Ursfjordlings now visible in the frontend

Actualización: 20 AGO 2024 a las 8:23 p. m.

Version 3.28 (broke saved games, use the backup)

  • Updated for game version 5.2
  • Reworked the Empire's river system
  • A few new Empire regions and reworked provinces
  • Altdorf/Nuln/Marienburg are now *provinces* instead of regions
  • Mootland is now a 3 region province
  • Reikland and Mootland got a bit of a visual overhaul
  • Two new islands around Estalia
  • Reworked the Vaults, which now includes a sailable River of Echoes
  • Touched-up north Tilea, one new region up there. Funny, my original intention was to rework southern realms...
  • Added "Westerland" as a "true" elector count faction for the Marienburg/Wasteland area. They aren't on the map at the start, currently occupied by some oligarchs or something
  • Took a page from TW Pharaoh and added a new ground type "fast sea"
  • Partypus's 2d art:
    • Overlay map and minimap with some nice new details
    • Westerland flag and other flag tweaks
  • Partypus's miscellaneous map visual changes:
    • Trees in the Mountains of Mourn
    • River Ruin sea color overlay (green!)
    • Mortis River overhaul (red!)
    • Minor stuff in Nurgle's realm (definitely more to come)
  • Misc bug fixes
    • Empire authority now works for empire minors
    • There were quite a few problems with the elector count region dilemmas, might've been causing crashes..? maybe? all fixed now.

Actualización: 6 AGO 2024 a las 5:08 a. m.

Version 3.27
-Updated for game version 5.1.3
-Yuan Bo now starts with that one tech like the rest of cathay
-Updated some skill node names
-I'm just going to pretend i didn't see that building_effect_context_expression thing

Actualización: 5 AGO 2024 a las 4:22 p. m.

Version 3.26b
-Fixed script typo

Actualización: 4 AGO 2024 a las 8:32 p. m.

Version 3.25a (might have broken saved games, use the backup)
-Started smoothing over compatibility with Immortal Empires (like if you have this mod enabled but wanted to play IE or IEE)
-This takes the form of duplicating and slightly tweaking all the vanilla quests instead of modifying them directly. This is confusing and boring, and I do not like it.
-Did LL quests (all the ones in wh_quests.lua, usually a set piece battle with an ancillary reward)
-Did Gotrek+Felix quests
-Did NOT do anything else, including narrative stuff like the chd drill, malakai, tamurkhan chieftains, etc. etc.
-You might want to keep play an existing savegame with the 3.24 backup
-Also fixed an encounter at sea position that was outside the map
-And added back the vampire coast rebels and dead flag fleet to the cst infamy list

Actualización: 3 AGO 2024 a las 5:22 p. m.

Version 3.24
-Fixed chd morgrim relic army placement

Actualización: 1 AGO 2024 a las 5:50 p. m.

Version 3.23
-Fixed script error

Actualización: 31 JUL 2024 a las 4:32 p. m.

Version 3.22
-Fixed chd multiplayer script break. Fixed desyncs in general? Don't get your hopes up, but maybe.