Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Ergebnisse 41–50 von 230
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Update: 24. Mrz. um 22:36

Version 3.102

  • ROC outpost db stuff shuffled around. There's a generic version for mixer custom cultures. You can override it for a culture by adding a new building_culture_variants entry for that culture.

Update: 11. Mrz. um 4:51

Version 3.101

  • Oasis settlement skin for all the oases
  • Gelt's Cathayan Embassy building has been replaced by a High Elf Embassy building with almost the same stats. I guess it's like an Elf Town?
  • Citadel of Myrmidia now begins with level 3 settlement
  • Fixed Skarsnik's bonus for controlling 8peaks

Update: 10. Mrz. um 9:56

Version 3.100

  • Remove unnecessary callback from Black Dwarf's Forge script
  • Something with the ancillaries_categories_faction_junctions db table, forgot to add "general" for the new dwarf factions

Update: 9. Mrz. um 11:55

Version 3.99

  • Fixed some wood elf forest stuff. Some were missing the amber as a reward, or any reward at all.

Update: 28. Feb. um 18:09

Version 3.98b

  • Edited the frontend ui file so it hides cultures with no playable factions

Update: 28. Feb. um 16:50

Version 3.98a

  • Forgot about Isabella in the frontend scripting

Update: 27. Feb. um 16:35

Version 3.97

  • Updated a few scripts to work with the cr_darklands campaign
  • Also fixed the oldworld_wh3_campaign_ai.lua script not firing for cr_oldworldclassic

Update: 23. Feb. um 9:39

Version 3.96

  • Two unplayable mixer factions added to start_pos
  • Added missing tower of zharr images for the minor chd factions
  • Tweaked factions flags for Horns of Hashut, Fists of Hashut, and House of Azeros, by Partypus

Update: 18. Feb. um 12:44

Version 3.95

  • Adding back in the four cactus types I removed. This results in a trees.campaign_tree_list file that the game doesn't interpret properly.

Update: 17. Feb. um 7:46

Version 3.94b

  • Tweaked and added a few of resources in Estalia