Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Mis à jour le : 29 nov. 2024 à 11h17

Version 3.68b

  • Changeling's empire battle moved to dry land

Mis à jour le : 29 nov. 2024 à 1h28

Version 3.68a

  • Fixed Malakai victory conditions.

Mis à jour le : 28 nov. 2024 à 2h25

Version 3.67

  • Removed the kraka drak dummy technology, don't think it affects anything
  • Updated start_pos to make the gorehunt tribe potentially playable
  • Added cr_emp_sylvania to a missing faction_set

Mis à jour le : 24 nov. 2024 à 0h01

Version 3.66

  • Fixed Changeling's Sylvania portal being out of bounds
  • Fixed several Changeling script errors, the Kislev/Norsca scheme conclusion should now work (they invade nehekhara or the badlands in Classic) and campaign victory conditions. Oh and Black Pyramid thing should be working now too.

Mis à jour le : 19 nov. 2024 à 18h23

Version 3.65

  • Fixed the Estalian sea lane not being reachable
  • Made the not-on-map-at-start elector counts playable, if enabled by other mods
  • Moved Moon Howlerz faction leader so they start at the Lost Archway of Valaya, allows for consistency with Classic
  • "mixer_emp_sylvania" frontend_faction_leader was changed to "cr_oldworld_political_party_mixer_emp_sylvania"
  • "mixer_emp_sylvania" faction_potential was changed to "oldworld_mixer_emp_sylvania"

Mis à jour le : 18 nov. 2024 à 19h52

Version 3.64b

  • Changed start_pos so Darkness Daughters start in the Estragon's Island settlement

Mis à jour le : 18 nov. 2024 à 17h47

Version 3.64a

  • Fixed some script errors related to faction intros and "defeat initial enemy" missions for normally non-playable factions

Mis à jour le : 17 nov. 2024 à 14h05

Version 3.63

  • Fixed a few victory conditions related to quests
  • Added some settlement skins for all the barrier idols surrounding nehekhara. The ones in the badlands get a special version.

Mis à jour le : 16 nov. 2024 à 17h06

Version 3.62

  • Disabled terrain patches (the mechanic behind Galleon's Graveyard and the Realms of Chaos being invisible when you're outside of them) and their corresponding script. Could be that they are the cause of multiplayer desyncs.

Mis à jour le : 16 nov. 2024 à 15h04

Version 3.61b

  • Fixed multiplayer for the Classic campaign