MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Actualizare: 2 nov. 2023 @ 15:25

Actualizare: 2 nov. 2023 @ 13:40

  • Added Centurion Legend 'Onyx'
    This one is kind of early, sometime in November is skin and bolt-on will be released and I can update this mech

  • Added Piranha light clan mech
    I also added its Hero and a custom Hero of my own invention.

  • Fixed a few errors in the MAD-IIC, Urbanmech, and Vapor Eagle.

Actualizare: 31 oct. 2023 @ 11:08

  • Fixed Supernova getting stuck in Leopard
    Shouldn't have any more issues, but if more crop up please let me know

  • Fixed Supernova lacking Assault Mech Impulse
    Should now be able to barrel through walls like all the others.

Actualizare: 30 oct. 2023 @ 22:52

  • Added Supernova SNV-SR 'Seraph'
    Took a little time to get this juuust right. It's torso is a little scuffed but it works well.

  • Added custom cockpit assets for the MAD-IIC, Vapor Eagle, and Viper
    I plan to make custom cockpits for any of the other mechs I add now that I've learned a bit more about positioning cockpits and such

  • Fixed some issues with the Vapor Eagle arriving in Ancient Rome to topple the empire
    I forgot a 9 in its 3049 intro year, so it was out stomping on the Gauls and challenging the Romans to Ba'challs

  • Fixed the MAD-IIC being listed as a Heavy mech

  • Fixed hardpoint errors on the Viper

  • Adjuster the Viper's cockpit location
    No more shaving your elbows with SRM's

Actualizare: 29 oct. 2023 @ 15:04

  • Added Viper VPR-S 'Scaleshot'
    I might go back and do variants for Viper and Vapor Eagle once I've done one last Clan Mech, should be pretty 'Super'

  • Adjusted Unitcards and Battlevalues on all Legendaries
    Was getting some news that they were a bit too common outside of the Loreless patch, so I've adjusted Battlevalues to make them less appealing to the AI spawning outside of higher difficulty missions. If you can't seem to find any Legendary mechs, try finding the Wolfs Dragoons, Using the Loreless Patch, or using a mod to increase the AI's BattleValue allowance.

  • Fixes to several mechs in a LOT of ways.
    Spent so long on this I actually can't get a exact list. Things like texture errors, some hardpoint issues, and hitbox errrors. The Gorewing in particular needed a whole re-do.

Actualizare: 26 oct. 2023 @ 16:48

  • Officially added the Marauder IIC and it's Legendary 'Dreadnought'
    So this thing is in a much better space then it was on launch back a few updates, The only things I'm not pleased with, is the head mount of the Dreadnought only has one model, and the Right Torso Ballistic has only the AC10 model.

  • Fixed Vapor Eagle being designated as Heavy rather then Medium.
    That's what I get for just copying the MAD-IIC's target data.

  • Added quirk reworks to the Dreadnought
    * The MWO Dreadnought is built around consumables and calling in strikes, so for now It's just got a few armor and its ballistics and lasers.

  • Fixed the Urbanmechs....again...please got let me be done with this trashcan.

Actualizare: 25 oct. 2023 @ 19:01

  • Updated to Game Version 1.1.351
    Thanks PGI, real cool patchnotes, if you had made any

  • Added all the Vapor Eagle skins

  • Fixed Urbanmech Quirks
    Spelling mistakes haha, anyways, should be fixed

  • Fixed MAD-IIC Loadout B
    Somehow it gained a extra ton of armour, so ugh, that's been fixed.

Actualizare: 25 oct. 2023 @ 15:53

Actualizare: 25 oct. 2023 @ 13:27

  • Added Vapor Eagle VGL-GW 'Gorewing'
    still kinda WIP, but should be functional and good to go. Spent awhile running it through its paces

  • Lot of minor fixes to hardpoints and loadouts.
    shouldn't notice anything in-game, but in editor I cleaned things up so it's easier to navigate and make new things

Actualizare: 24 oct. 2023 @ 21:39

  • Added quirks / reworked Juggernaut quirk.
    I found it just wasn't performing well with its existing setup, and the MWO version has some RAC/2 Heat Scaling quirk so I figured this will give it some more usage outside of just, machine guns.

  • Fixed Fafnir scaling in line with YAISM scale.
    Scaled the FNR-J's hitboxes to be the same as its YAISM counterparts

  • Fixed IIC being unkillable and quirkless
    The clanners where cheating with a everything proof hitbox so I slapped them and fixed that.