Arma 3
HBQ_SpawnSystem
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อัปเดต: 19 ธ.ค. 2023 @ 9: 22pm
โดย Q

v.1.4.0
-New: CBA Settings (!! This Version adds CBA Dependency)
-New: Automatic Difficulty Scaling
You can define the amount of players the Mission is designed for. When only half of the Target players is playing each Spawn will only
happen with a probability of 50%. For critical Spawns you can set the
probability in Modules to 100 to ensure spawning disregarding Automatic Difficulty Scaling.

-New: Use Custom Loadout Option
Now you can choose if Units should spawn with custom loadouts or not.
(If you dont need custom loadouts you should disable this option as Spawning happens with little less lags.)

-New: You can now enter a Min and Max vallue in Groups per Wave to
further Randomize Wave spawns.

-New: Improved Spawning Performance (Less FPS Drop when Units Spawn)

- Fixed: Unit Budget was broken in some cases.

อัปเดต: 15 ธ.ค. 2023 @ 2: 11pm
โดย Q

v.1.3.5
Critical HotFix!!!
-Fixed: If you play Missions that where Build with an older Version
of HBQ an Error would spam the log EVERY FRAME. Which produced Gigabytes of Data. I am very sorry this did happen. Please update
before you play old Missions...(You still need to Change the Holdfire
Distance to -1 if you want old missions to behave like before. Otherwise AI will not Engage if no Enemies are within this range.)
The setting was set to 100 before and did not work correctly. Now
everything works as expected.

อัปเดต: 15 ธ.ค. 2023 @ 6: 28am
โดย Q

v.1.3.4

!! Warning: with this Version you need to edit the Hold Fire Distance
in old Missions. You need to disable it by setting it to -1 if you dont want this feature. The New default is -1. But old Versions have 100 as default. Sorry for the Inconvinience.

-Fixed: Various compatibility issues with some HBQ Feature combinations. Now TakeCover, HoldFire Time, HoldFire Distance, Ignore Enemies, Static AI work in all combinations correctly.

-Fixed: Take Cover works now much better if there is Battles nearby.

-Fixed: Take Cover: Group goes in Line Formation more reliably now.

-Fixed: Better Compatibility with Vcom Waypoint generation.

-Fixed: Sometimes Retreating caused a Unit to get stuck (when Vcom or LambsDanger is used). Now these Units get killed automatically when they dont move for 10 Seconds. Happens rarly but was anyoing when it happend.

- Changed: Rearanged some Options for better organisation of Attributes.

-New: New Examples in the Demomission to showcase the new Features.

อัปเดต: 13 ธ.ค. 2023 @ 6: 12am
โดย Q

v.1.3.3
-Fixed: Some Fixes with Join Groups
-Fixed: Some Fixes with Group Separation

อัปเดต: 12 ธ.ค. 2023 @ 7: 27pm
โดย Q

v.1.3.2
-New: Max. Group Separation
Maximum Distance Units have to their Teamleader to keep Groups more coherent during fights. This solves a long standing Problem with Arma AI separating Teams too much (Teamleader Kamikaze).
A good Vallue is between 30-40 Meters. Dont make the Vallue to small if you have big groups.

อัปเดต: 12 ธ.ค. 2023 @ 6: 19am
โดย Q

v.1.3.1
-New: Join Groups.
If enabled retreating Units will Join near Friendly Groups within a radius of 100 Meter

อัปเดต: 12 ธ.ค. 2023 @ 3: 35am
โดย Q

v.1.3.0
-New: Retreat Option
If a Group is decimated to this Size the Group will Retreat. Units will switch Civilian and run to near Buildings or back to the SpawnPosition and get Despawned.

อัปเดต: 11 ธ.ค. 2023 @ 9: 52am
โดย Q

v.1.2.92
- Fixed: Removed unnecesarry Global Variables
- Fixed: You can now sync Units to multiple Spawn Modules
- Fixed: A Check Function would not exit and run infinitly

อัปเดต: 6 ธ.ค. 2023 @ 11: 00pm
โดย Q

v.1.2.91
-Fixed: An Error in RPT log when Unit gets deleted that does not exits anymore.

อัปเดต: 5 ธ.ค. 2023 @ 3: 33pm
โดย Q

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews
-Fixed: 3cb Faction Loadouts are supported now