Arma 3
HBQ_SpawnSystem
164개 중 141~150개 표시 중
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업데이트: 2023년 11월 14일 오전 5시 28분
작성자: Q

v.1.2.1
- New: SpawnPropability (to randomize your mission even further)
- New: Trigger Radius: Only Spawn when enemy enters a zone around the Spawnposition
- New: When you place the last Moveposition in the Air, Helis and Planes dont try to land but stay Airborne.
- New: Raycast option (This option will halt raycasting calculations for all groups which don't contain any local entities. Units, that are not in a group with at least one local member, will not check visibility of other units. This will cause, that remote units will not have updated knowsAbout and it will save some CPU time. See also BI Wiki: disableRemoteSensors)

- Changed: Removed Groupsettings (Skill,Stance,Combatbehaviour,Combatmode,Speedmode).
These settings are now read from the Synced groups.
IMPORTANT!!! You might need to adjust old Missionfiles and make these settings in the Synced Groups now.
-Fixed: Simple Patrol with only one Moveposition works now
-Fixed: Airvehicles get despawned now when returned to base
-Fixed: Error with Landingzone creation
-Fixed: Vehicles now work with Delete on Targetposition
-Fixed: Issue with Random Groups and Groupsize -1
-Fixed: some little things
-Fixed: Some code optimization

업데이트: 2023년 11월 10일 오전 1시 00분
작성자: Q

v.1.2.0
- New: Fast Disembark option: Units will disembark much quicker
- New: Vehicle Crew Loadouts supported now
- New: Vehicle Loadout support
- New: Ace Cargo Transport (Vehicles can transport and drop custom Supplyboxes. ACE must be loaded)
- New: Cargo Paradrop
- New: Option to disable Custom VehicleLoadout
- New: Fuel Consumtion setting for Spawned Vehicles
- New: If you have more than one group synced a random group will spawn
- Changed: Group size can now be set to -1 (The exact amount of units like the syned Group will spawn.)
- Changed: You can now also enter only one Number in Group size (eg. 5 will set groupsize to exact 5 Units)
- Fixed a bug where Helis would not return to base and just keep hovering
- Fixed: On Some maps modded Vehicles would not start moving.
- Fixed: Flickering Units when Spawned with optimized Spawnmethod
- Changed: Default Forces Balancing is set to -1 (Disabled)
- Changed: Code Restructuring/Optimization
- Changed: Removed Random Units option (not necesarry anymore)

업데이트: 2023년 10월 30일 오전 6시 04분
작성자: Q

v.1.1.1
- Changed: I had to change the Initcode Variable _this. Instead of using " _this" you now need to use "spawnedGroup" to reference the Group.

업데이트: 2023년 10월 27일 오전 3시 29분
작성자: Q

v.1.1.0
- New: Helicopter and Planes Spawning
- New: Air Troop Transports
- New: Air Para Drops
- New: Engagemode URBAN (Engage from Urban Areas)
- Changed: When Guard is enabled and the Task Radius is below 10, Units will move to a 360 Formation and hold position until Task reset Delay is over. Vehicles will also stop moving

업데이트: 2023년 10월 17일 오후 6시 24분

-Fixed a little Type that caused an error. Sorry for that.

업데이트: 2023년 10월 17일 오후 5시 39분

v1.0.5
- New: Ships and Naval Transport (Now you can make ships land and disembark troops)
- New: Max. Total KI Count (If the Maximum number of Total KI (players excluded) in the Mission reaches this Vallue the Spawns will pause.
- Changed: Default Wave Unit Budget is now 50 (no prevent accidently infinite Spawns)
- Demomission Updated (Includes an Example for Naval Transport)

업데이트: 2023년 10월 12일 오전 4시 21분

- Another Hotfix (Static Weapons did not spawn in the last Version)

업데이트: 2023년 10월 12일 오전 12시 56분

-Fix of the last Fix ;-)

업데이트: 2023년 10월 11일 오전 7시 05분

-Fixed one small error in the Logfile.

업데이트: 2023년 10월 11일 오전 2시 00분

v.1.0.2
- Changed: little change on Static Exit
- Fixed: Vehicle are not considered for Balancing
- Fixed: Balancing Debug Info fixed.
- Fixed: TCL option was not working correctly
- Fixed: Balancing Damaged Units works with ACE Medical and Vanilla now