Arma 3
HBQ_SpawnSystem
Näytetään 41–50 / 164
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Päivitys: 2.10.2024 klo 1.38
tekijältä Q

v2.2.4
- Fixed: LambsTask Garrison (Teleport) now teleports in Random Buildings
- Changed: Suppression Threshold of 0 will now disable it. (was -1 before which was confusing)
- Added: Lambs Task Garrison now supports settings for Exitconditions
(Supression threshold and Fired near.)

Päivitys: 30.9.2024 klo 7.11
tekijältä Q

v.2.2.3
- Fixed: Error with Stay near Leader in combination Combatlanding.
- Fixed: Vehicle Fuelconsumtion now works on dedicated server.

Päivitys: 26.9.2024 klo 8.45
tekijältä Q

v2.2.2
- New: "Stay near Leader" is now a Checkbox and gets calculated automatically.(Minumum Leaderdistance is now calculated considering Groupsize and formation)
- New: Combat Landing for Helicopters (Faster landing with low profile.)
- Fixed: Problems with Stay near Leader and Assaultspeed.
- Fixed: Problem with Balancing and Fleeing
- Fixed: Units unmounting when Transporter moves to Area.
- Fixed: Units dont unmount anymore when No Targetposition is defined or targetposition is very close.

Päivitys: 18.9.2024 klo 15.05
tekijältä Q

Päivitys: 18.9.2024 klo 14.19
tekijältä Q

Päivitys: 18.9.2024 klo 6.17
tekijältä Q

v2.2.1
- Fixed: Several Fixes and Optimizations for Engagement and more.
- New: Added Example in Demomission for Engagement with Transports and Paradrops
- New: Engage Radius Variation

Päivitys: 17.9.2024 klo 20.02
tekijältä Q

v2.2.0
- Improved: Overall Improvments and Fixes to Engagement
- New: Engangement mode "FLANK"
- New: Engangement Threshold
- New: CBA settings for Engangement Radius and Threshold
- New: Engagement will work now constantly and not only on first engagement.
- New: Lambs Danger Artillery option
- New: Lambs Garrison Teleport option.

Päivitys: 16.9.2024 klo 3.21
tekijältä Q

v2.1.91
- Fixed: Errors when using DynamicAI and SoldierFSM mod.

Päivitys: 13.9.2024 klo 5.37
tekijältä Q

Päivitys: 13.9.2024 klo 4.58
tekijältä Q