Arma 3
HBQ_SpawnSystem
Viser 21-30 af 164 forekomster
< 1  2  3  4  5 ... 17 >
Opdatering: 19. feb. kl. 6:09
af Q

Opdatering: 19. feb. kl. 1:46
af Q

Opdatering: 18. feb. kl. 11:51
af Q

V2.3.71
- Fixed: Coherent Convoy did not work with Optimized Spawnmethod and long group spawn delay
(Optimized Spawnmethod is disabled for Convoyspawns)
- Improved: Stuck Vehicles in Convoy will get unstucked now.
- Improved: Convoyvehicles that stay behind for too long will get excluded from convoy and Return to base.
- Improved: Convoy now has a Collision protection system which prevents cars from crashing into front car.
- Fixed: Convoy and Wavespawn works now
- Fixed: Wavespawn and Singlegroup works now
- Fixed: Forceside and Singlegroup works now

Opdatering: 17. feb. kl. 3:34
af Q

Opdatering: 17. feb. kl. 3:31
af Q

V2.3.7
- New: Flee Condition
- New: Flee Position
- New: Static AI at Targetposition
- New: Reset AI when Player Near
- New: Reset AI when Enemies Discovered
- New: Keep Convoy Coherent option (lead vehicle will adapt speed to wait for slow vehicles)
- Changed: Removed Flee to Secondary Targetposition (was replaced by new Flee options)
- Changed: Removed module as Fleeposition option (was replaced by Fleeposition object)
- Changed: Units that where Attacked will continue Simple Partol after fight.
- Improved: Ignore Enemies function is working more reliable now.
- Improved: Convoymode works much better now.
- Improved: Engage when enemy near from Trooptransports works better now.
- Improved: With Optimized Spawnmethod deactivated Spawns happen now faster.
- Fixed: Artillery with Disabled Autonoumous AI is fixed.
- Fixed: Guard and Patrol is now compatible.

Opdatering: 3. feb. kl. 11:48
af Q

V2.3.61
- Fixed: Plane CAS Ai was broken
- Fixed: Trigger Radius did not work after some time.

Opdatering: 3. feb. kl. 4:46
af Q

V2.3.61
- Fixed: Plane CAS Ai was broken

Opdatering: 13. jan. kl. 23:05
af Q

v2.3.6
- New: Condition Code to start Spawner without Trigger
- Fixed: Several issues with Vehicle Support
- Fixed: Vehicle Support works now on dedicated Server and Headless Clients
- Fixed: Vehicle Support working with Unstuck
- Fixed: Fuel Consumtion Rate working with Unstuck

Opdatering: 10. jan. kl. 7:52
af Q

v.2.3.5
- New: Support Vehicle System: Repair,Fuel,Ammo (Supply other Vehicles in Range automatically)
- New: CAS: Total Missiles Options (Can be Resupplied)
- Improved: various Improvements on the CAS system
- New: Example in Demomission added: In the Southeast of Altis is an Example of the new Support Vehicle System.

Opdatering: 18. nov. 2024 kl. 0:26
af Q

v2.3.3
- New: Server Debug