Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Uppdatering: 14 nov @ 0:48

2025/NOV/14 Rhox
- Changed Spire of the Corsair's starting location (Yes, I only changed patrol position and not the starting position)

Uppdatering: 21 okt @ 22:55

2025/OCT/22 Rhox
- Changed patrol coordinates for the whale and sunken land corsairs

Uppdatering: 17 okt @ 20:54

2025/OCT/18 Rhox
- Regenerated unique ability numeric ID for the hkrul_manann since it was overlapping with others

Uppdatering: 3 okt @ 23:26

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Uppdatering: 24 sep @ 10:17

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Uppdatering: 2 sep @ 3:15

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change

Uppdatering: 18 jun @ 6:15

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Uppdatering: 17 jun @ 5:35

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Uppdatering: 27 mar @ 1:08

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Uppdatering: 19 feb @ 16:28

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working