Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
Visualizzazione di 11-20 elementi su 127
< 1  2  3  4 ... 13 >
Aggiornamento: 1 ago, 10:02

Fixed
Fixed Issue with Getting Colonel Autumn while fighting Colonel Autumn
Fixed Localization issues with the Installations Decisions
Fixed Several Installations not appearing
Fixed Reservation Decision requiring the wrong state
Fixed "Yellow Rose of Texas" decision requiring the wrong state
Fixed Eastern Enclave event not firing properly (no this is not an ECR event, it's one of mine)
Fixed Robot AA and AT not being biddable
Fixed General Localization errors
Fixed Broken Graphics
Fixed Broken Chem Laws
Fixed Broken Purist Balance of Power Decisions
Fixed Unlicensed Mutie Hunt NCR decision appearing despite NCR being dead
Fixed Mexico getting Territory near Omaha
Fixed Oregon Farming Spirit missing
Fixed New Mexico Causing crashes. Again.
Fixed Deathclaw Tech not being added to Reformer Deathclaw Event. OWB, Why is your tech so byzantine!?


Changed
Buffed Caesar's Legion a bit
Adjusted Buffs for Purist laws that were WAY too OP
Changed NCR Focus tree so that Kimball wont justify on you. Apologies OWB Devs.
Changed Colonel Stevens Portrait
SecDef Harrison from Theorist to High Command
Purists now Puppet Texclave instead of bringing them into an alliance. You can now take command of units directly.
Removed X-01 at the start for folks who eat more of a challenge. YOU CAN RESEARCH IT AUTOMATICALLY IN THE EVENT "Old Soldiers never Die", which is in the 2nd Focus on the tree.


Added
CoD Zombies Odin Model for Liberty Prime. Thanks LOG: 935
Buffs to TEXCLAVE. Now they have a chance to survive
Added Tutorial on how to command the Texclave. Sort of.


Removed
Heavy Artillery Equipment
Heavy Artillery Company

Aggiornamento: 4 lug, 19:41

Fixed issue with Baja

Aggiornamento: 4 lug, 17:44

CHANGE LOG

Fixed
Mexico Getting Random state in Nebraska
All east coast events to align with the correct state
East Coast Focuses to align with the correct state
East Coast Decisions to align with the correct state

Added
Several Bases from Military Installations Plus. Thanks Foxy

Aggiornamento: 6 giu, 9:38

Updated to most recent version
added President Centralization Law
Fixed Broken Event

Aggiornamento: 17 mag, 13:35

Fixed Scavenge NCR Naval Fleet OOB

Aggiornamento: 16 mag, 20:42

Changed
Removed 2nd Heavy Artillery Platoon. It's now just the 105mm

Potentially Changed/Fixed
Mexico Leader now being Enclave Mexican Administration

Fixed
New Mexico Events causing CTD
OWB Artillery Equipment using Vanilla GFX
ERB Tanks being too big

Added
Several new Artillery Names

Aggiornamento: 8 mag, 17:34

Added in a Slavery Decision System as a crash fix until I can refine it. This is a temporary fix, not a full fix

Adjusted the Slavery Event for the Reformers

Fixed the Los Angeles Name Event

Double checked the Tank Models cause there was an issue with them.

Aggiornamento: 7 mag, 21:22

Changed
Rebalanced Hard Mode - Thanks
Troll Warren Mobile Fortress to Tanks

Added
Cosmetic Changes to OWB Artillery.
New Tank Models and GFX
Oklahoma City Event names Oak City Oklahoma City
Reformers now get Deathclaw Beast Tech instead of ERX Deathclaws- Purist still have Enclave Deathclaws
Liberty Prime to Chase Doctrine
Changed Liberty Prime's Code to be cheaper. He's now a single unit and 50 Nukes.

Removed
Mobile Fortress from Chase Doctrine
Mobile Fortress from Purist Tree
Tijuana Event returning it to Mexico. Blame OWB, not my fault!!!!!

Fixed
Arizona Not joining the Allied States
Military Installation Locations*
Mexico Land Transfer
State Files to make the game playable

*There are likely more, but I want ERX to be playable first.

Aggiornamento: 1 apr, 12:09

Okay, since folks keep asking me about changing the city names, I've gone into the OWB map files and changed the names of all cities back to their original names. And I checked, all these names are the original name of each major city on the map.

This might affect a few of the map mods, but it's not a big deal.

You'll have to find out if this break saves as I have no idea.

Changes:
Boneyard will be renamed to El Pueblo de Nuestra Señora la Reina de los Ángeles del Río Porciúncula

San Fran will be renamed to Yerba Buena

The Glow will be renamed to the Pueblo de San Diego

Correction, The Glow will be called San Miguel

New Vegas will be renamed to The Meadows

New Reno will be renamed to Lake's Crossing

Sac City will be renamed to New Helvetia

Portland will be renamed to The Clearing

Seattle will be renamed to New York

Flagstaff will be renamed to Antelope Spring

Phoenix will be renamed to Swilling's Mill

Two Sun will be renamed to Toixon

Red Sun City will be renamed to La Villa de Alburquerque

Denver will be split into the names of Auraria and St. Charles

New York will be renamed to Fort Amsterdam

Boston will be renamed to Trimount

The Pass will be renamed to El Paso del Norte

Miami will be changed to Flagler

Charelston will be renamed to Charles Town

Cincinnati will be renamed to Losantiville

Atlanta will be renamed to Terminus

New Orleans will be renamed to Vieux Carré

Orlando, Florida will be renamed to Jernigan

Austin Texas will be renamed to Waterloo

Jacksonville, Florida will be renamed to Cowford

Aggiornamento: 15 mar, 10:55

Edited some line in the decisions file to hopefully prevent a stack overflow of the error report and reduce game crashes.

is the update save breaking? Out of spite, yes. yes it is.