Garry's Mod
Flesh Chunks
กำลังแสดง 1-10 จาก 15 รายการ
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อัปเดต: 9 พ.ค. @ 6: 00am
โดย sora1d

Fixed invalid PhysicsObject error in multiplayer.

อัปเดต: 28 ส.ค. 2024 @ 2: 46am
โดย sora1d

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

อัปเดต: 24 มิ.ย. 2024 @ 2: 52am
โดย sora1d

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

อัปเดต: 3 มิ.ย. 2024 @ 5: 14pm
โดย sora1d

Fixed a bug where the client would try to broadcast ConVar changes.

อัปเดต: 3 เม.ย. 2024 @ 8: 59am
โดย sora1d

Fixed flesh chunks spawning when 0 damage is dealt.

อัปเดต: 8 ธ.ค. 2023 @ 4: 31am
โดย sora1d

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

อัปเดต: 16 ก.ย. 2023 @ 6: 20am

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

อัปเดต: 15 ส.ค. 2023 @ 6: 37pm

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

อัปเดต: 13 ส.ค. 2023 @ 8: 48pm

Added a prefix to each file to prevent any same name conflicts.

อัปเดต: 13 ส.ค. 2023 @ 3: 10am

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.