Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
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Aggiornamento: 15 set 2023, 2:05

Additions
  • Added the `RespawnIntervalMin` and `RespawnIntervalMax` options to the `settings.txt` file which determines the minimum and maximum values for the special infected's respawn timer.
  • Added the `DebugMode` option to the `settings.txt` file.
Bug Fixes
  • Made `CustomVars` a global variable again to fix a bug where modifying the `settings.txt` file wouldn't have any effect in-game.

Aggiornamento: 12 set 2023, 14:03

Bug Fixes
  • Accidentally uploaded `sisync-complite` instead of `sisync-onlysync` in the previous update.

Aggiornamento: 12 set 2023, 14:01

Bug Fixes
  • Changed the vscript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

Aggiornamento: 10 set 2023, 5:25

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

Aggiornamento: 23 ago 2023, 15:12

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

Aggiornamento: 23 ago 2023, 14:27

Changes
  • Renamed the main vscript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

Aggiornamento: 20 ago 2023, 3:41

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-onlysync/cfg/` directory.
Changes
  • Used `DirectorOptions.*` instead of `DirectorScript.GetDirectorOptions().*` for most of the variables in the `DirectorOptions` table since I figured out I could actually create the table to specify the variables which would be used in-game.

Aggiornamento: 10 ago 2023, 13:42

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.

Aggiornamento: 4 ago 2023, 21:29