Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
Affichage des entrées 31-40 sur 234
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Mis à jour le : 13 aout à 8h38

- some optimisations to some scripts
- EEG and Weapon Rack based fixes are now always active
- deprecated the modded Pavilion/Pavilion Corner order-type functionality as it was obsolete: the mod makes the AI smart enough for the guards/armed guards to judge by themselves when they should leave or not
- updated EEG, Weapon Rack, Pavilion and Pavilion Corner object descriptions

Mis à jour le : 11 aout à 6h22

- minor sound fix (Deskius)

Mis à jour le : 10 aout à 7h12

- Pavilions and Pavilion Corners (cont.) - guards/armed guards now leave the pavilion if they spot misconduct inside a foundation

Mis à jour le : 9 aout à 12h09

- improved placement sounds for EEG and Health Monitor
- Health Monitor now attaches to wall like the EEG
- updated Router and Health Monitor descriptions to be more descriptive on how to use them

Mis à jour le : 9 aout à 11h11

- minor sound tweaks

Mis à jour le : 25 juil. à 23h50

- minor change

Mis à jour le : 25 juil. à 10h27

- fixed riot background music not escalating when calling elite ops

Mis à jour le : 24 juil. à 22h06

- restored legacy riot escalation music (used to play until Alpha 19 inclusive). It has a 50% chance of playing instead of the usual riot escalation music. The game can also cycle between them if the riot draws out for too long

Mis à jour le : 19 juil. à 15h09

- updated description tooltips of scripted objects to be more clear on how to use them

Mis à jour le : 14 juil. à 6h54

- consistency: weights bench can now be used by shackled inmates (similar to the rest of gym/yard equipment)
- improved or corrected some strings, mostly gym/yard functional objects