Crusader Kings III

Crusader Kings III

A Game of Thrones
Mostrando 111-120 de 129 aportaciones
< 1 ... 10  11  12  13 >
Actualización: 27 JUL 2023 a las 12:48 p. m.

Hotfix Build 0.1.11.1 // We always find a way to accidentally move it.

Fixes:
-Put the Wall back in the correct spot.

Actualización: 27 JUL 2023 a las 12:22 p. m.

New Release Build 0.1.11 // Friends and rivals! Just a smaller update for you here today, some treats here and there. Have fun and heed our warnings!

Additions:
-New flavor event for Beyond-the-Wall.
-Rare chance of getting Dark Sister from adventuring Beyond-the-Wall.
-Rare chance of getting dragon eggs from adventuring to Dragonstone. Do not try to hatch the eggs.
-New Maester outfits, with four variations for the North, South, Night’s Watch, and Grand Maester.
-Maester Chains (tiers of chains appear based on the age and learning skill level)
-Added Eye Shape and Lower Lid Size genes to portraits.

Changes:
-Knighting now uses leveled traits and experience to match with 1.9’s lifestyle changes.
-Hodor has been banned from making speeches.
-Rulers will now have the correct Lord/Lord Paramount title based on the kingdom book titles.
-Adjusted localization for non-empire tier tournament attendees should be more localized for non-empire tier tournaments
-Improved tournament contestant and winner balancing.
-Reduced army moving attrition and maintenance costs.
-Bid farewell to our sweet Khagan Robert Baratheon on the bookmark screen.
-Debug portrait editor will start in idle pose and default lighting.
-AI will now be less likely to divorce infertile spouses when their heir is their grandchild.

Fixes:
-Casterly Rock Throne Room event and character location fixes.
-Crowned Stag bookmark now has correct starting vassal contracts.
-Folksmeet innovation limited to Beyond-the-Wall.
-Targaryen rulers of Dragonstone pre-Conquest are known as Lords, not Princes.
-Iron Throne coat of arms will show up on Linux.
-High Septon will always be the priestly advisor for the Iron Throne if appropriate for their religion.
-Correctly enforced ‘Ask to Take Vows’ limitations.
-Petitioners won't show up asking for no money.
-Completed various localization fixes.
-AI rulers won't adopt children as their heir when they already have valid heirs.
-Fixed Tower of Joy outcomes in strict historical mode.

Actualización: 16 JUL 2023 a las 5:02 a. m.

Hotfix Build 0.1.10.1 // The Ironborn briefly took over Dorne. It was unpleasant. The GFX would persist through saves so we figured we'd get this out before most people got stuck with it for a few weeks.

Fixes:
-Removed GFX error causing Dornish Pyke.
-Fixed incorrect megawars betrayal penalty.

Actualización: 15 JUL 2023 a las 9:43 p. m.

New Release Build 0.1.10 // Fresh, fancy, QA-tested update coming off the presses here! Let's give them a quick round of applause before we ship them back down to the mines!

EXTREMELY IMPORTANT CHANGE:
-House Garrish’s Coat of Arms has been made... garish

Additions:
-Riverlander armor added.
-Anathema, Dragonrider (Jet ski), Crippled, Red Priest and Spring Sickness icons.
-Rules for disabling/enabling the Blackfyre and Targaryen invasions, choosing who should invade if they are viable candidates, and Faegon's heritage.
-Dragonstone has brought up to a kingdom ranking with Bar Emmon, Celtigar, and Velaryon as dukes under them.
-Dragonstone county now starts as High Valyrian to fix problems with culture mechanics.
-Added option to white peace Robert’s Rebellion as the rebel leader if the Mad King blows up the capital.
-Added Oldtown as a grand city point of interest for the Travel System.

Changes:
-Updated Ned's traits to accurately reflect his deceitful nature.
-Tyrannically forced others to make Ned honest again.
-Kingsguard and Night’s Watch members are no longer valid regents.
-Travel speed adjusted to be closer in line to canonical travel times.
-Updated terrain danger values on custom terrains.
-Updated Maester and Septon portrait modifiers.
-Raid for Captives casus belli requirements have been changed so Ironborn can raid while independent during megawars and can declare against non-neighboring realms.
-King’s Landing no longer has a separate title law.
-Warden Ruin is now a duchy level title so they are less prominent on the character search screen.
-Wars with ruins have been disabled.
-Wanderers should not end up halfway across the world on the hidden ruins isle anymore.
-Red Keep building has been changed to add a monthly percentage control increase to negate the -100% from its four city holdings.
-The localization for the modifier decreasing holding building speed north of The Twins has been cleared up.
-Revised Historical Mode game rules and standardized how they impact the chance of events and their outcomes.
-Only the Night’s Watch can have Night’s Watch regents, only the Iron Throne can have Kingsguard regents.
-Petition liege for paramountcy re-enabled.
-Faegon will never choose a county owned by the player to land on.
-Daenerys, Viserys, and Jon are now more likely to land on Dragonstone.
-Updated cultural GFX.
-Lord Paramountcy governments are no longer required to build cities and temples holdings before building more castles.
-Reenabled option to imprison your spouse on suspicion of witchcraft in a wildling event
-Ward/Guardian relationships are broken when sending someone to NW or Citadel.
-If you replace Aerys or Robert with custom rulers, Robert’s Rebellion will be invalidated.

Fixes:
-Requesting claims from the Head of Faith on criminal rulers now works correctly.
-More Tower of Joy revisions (the real Tower of Joy was the dev server all along).
-Ladies in waiting can be hired if you have appropriate female relatives.
-You cannot create a custom empire while involved in the struggle.
-Correct AGOT music should now play on title screen.
-Various megawar fixes.
-Fixed referenced file path capitalizations for Linux.
-Fixed hill and wetland farm triggers so they can actually be built.
-Baratheon and Bolton strong seed fixed.
-Faegon claimants and event-born Dany have appropriate strong seeds.
-Events from Silver Spouse events will have appropriate High Valyrian coloring.
-All levels of Ruin Empire will have the correct Ruin’s Coat of Arms.
-Fixed the title given to the spouse of Dragonstone’s holder.
-Vale filler events now correctly grants gold when looting corpses.
-Independent rulers can't ask themselves to legitimize their bastards, they should just use the normal Legitimize Bastard interaction.
-Ruin baronies correctly start as ruin governments for barons who exist at start.
-Ruin realm will no longer break during shattered world.
-Shattered Kingdoms in the Robert’s Rebellion start date are dejure instead of reflecting the megawar liege changes.
-Tywin's false banner event to get revenge on Aerys won't occur if the Mad King is already dead.
-Miscellaneous localization fixes.
-Rebellious vassals in tyranny wars will be properly imprisoned after those wars.
-Special Riverlands fortification building can only be built in Riverlands, and is exclusive with other fortification buildings.
-Dornish Shield orientation fixed and given in both bookmarks.
-Fixes to King’s Landing Wildfire scenario fallout that could end the wrong war.
-When rulers change their house via Dynastic Stability, Coats of Arms will update appropriately.
-Vanilla travel points of interest removed.
-Grand Wedding promises properly broken when sending someone to Night’s Watch or the Citadel.

Known Issues:
-There was an issue with the code that forces the Wildfire effects to end when you load a game from a running game that was causing the load button to lag or crash for some people. This has been disabled for now to prevent these issues, however it does mean that temporarily the Wildfire effect will still be active upon loading a game and will persist into new games in the same session, although this will only be visual.

Actualización: 1 JUL 2023 a las 5:49 p. m.

New Release Build 0.1.9 // "Legends says that Visenya Targaryen, upon seeing it, thanked the gods that King Loren rode forth to face her brother Aegon on the Field of Fire, for if he had remained within the Rock, even dragonflame would not have daunted him."

Additions:
-A throne room has been made for Casterly Rock!
-There is now a Raise to Nobility interaction.
-A Recall Wanderer interaction for when your heir mysteriously ends up Beyond the Wall and out of diplomatic range.
-Added tourney buildings to Hand's Tourney location.
-Some girls may now show a special interest in swordplay and receive prowess education on turning 16, if not discouraged.

Changes:
-Ruins mechanics updated to prevent ruin vassals from crashing your parties and seducing your wives (a big thanks to Realms in Exile for their help on this issue, play their mod).
- Naval speed when traveling is slightly increased.
-Historical feuds will be less likely to end.
-Squires now help in tourney chances.
-Artifacts will help less in tourney chances.
-Removed some Frozen Shore names.
-Vale headgear no longer automatically equips due to clipping issues, although it can still be selected in barbershop.
-You can now request titles from your Head of Faith against known murderers.
-Renamed several provinces around Moat Cailan.
-AI girls whose cultures would not allow them to be combatants will not study martial education by default.

Fixes:
-Steppe terrain have access to Walls instead of Watchtowers fortification buildings.
-Updated AGOT terrains with travel values.
-Contraceptives can only be given to descendants that are your courtiers and within diplomatic range.
-Refund for homage will not exceed homage cost
-Fixed AI petitions that were invalidated before arriving at liege
-Fixed Melee qualification.
-Level 4 cities that are intended to have the Mediterranean GFX will now have them.
-Bastards will lose their bastard nicknames on legitimization.
-Bastards can once again only be legitimized by your top liege if you are not independent in feudal governments.
-Blood-Mother and Blood-Father nicknames will display correctly.
-Ending the struggle via dominance will give you the correct nickname.
-Terrains updated to account for road placements (another thanks to user CSNightFury for sending in some major work on this).
-Non-capital province castle baronies will start at historical levels instead of all defaulting to level 3.
-Cultural archer MAA’s will use appropriate icon.
-Correct casing in file path references to prevent errors on Linux.
-Characters with priest traits can now only marry if their faith permits clergy marriage.
-Prowess Education shows up in ruler designer.
-Factions are once again possible to create when starting in the Crowned Stag bookmark.
-Prisoners can be recruited by people other than the Night’s Watch.
-Cadet COA’s will quarter correctly.
-King and Empire level Ironborn can raid again.
-The Beyond the Wall struggle must be ended before creating the Beyond the Wall empire title
-Miscellaneous localization fixes completed.

Known Issues:
-There is a lag spike noted while the Court Positions tab is open. We’re doing our best to investigate, but for this update we recommend not leaving it open when you’re not using it.

Actualización: 24 JUN 2023 a las 9:38 p. m.

Hotfix Build 0.1.8.1 // Coming forward here with another quick update to fix some issues we felt necessary to rectify before moving back into our usual release schedule! Should be a bit more distance until the next update, so enjoy some campaigns!

Changes and Fixes:
-Rebel leaders will no longer execute themselves in the moment of their victory.
-Fixed lack of non-DLC redundancy for certain culture clothing and hair.
-Solved issue where Dornish counts were not using equal succession laws.
-Kingsguard reassignment bug have been patched.
-Added in some missing icons.
-Reenabled Robert and Stannis’ situational hair and baldings.
-Historical blood feuds will now be less likely to end.
-Barbershop will now have all AGOT armors, cloaks, and legwear available.
-Added localization for events that slipped past initial compatch.
-Removed added path in the descriptor file causing confusion among non-Steam users.

Actualización: 23 JUN 2023 a las 4:33 p. m.

Another minor issue in the mod file naming resolved. The little things you forget about, you know?

Actualización: 23 JUN 2023 a las 4:21 p. m.

Minor issue in version naming that made the mod appear out of date resolved.

Actualización: 23 JUN 2023 a las 3:47 p. m.

New Release Build 0.1.8 // We’re back, baby! Long time, no see. We’ve come to the end of compatch, which was a process that saw an incredible amount of effort put in by the team. Not only did they bring the mod up to snuff with the latest DLC, but they completed a full rebase of our pre-T&T files, going through every single one and rooting out errors and mistakes left over from years of work. Incomplete references and commenting out of vanilla files, underutilized event material given use, and so much more than I have time to type out. Our changelog may look short, but the work needed to bring it all together was immense, and I have special thanks for our people who took the time to sit down and get it done. Now let’s get back to Westeros!


Changes and Additions:
- The game is now compatible with Tours & Tournaments on CK3 1.9.2!
- Strong seed portrait modifiers will now persist after character deaths.
- Building and unit GFX has been given improved variation across the continent.
- Added a decision allowing someone to claim Dawn regardless of their worthiness, as well as a method for Daynes to offer the sword to their relatives.
- Added the “Spider” intrigue lifestyle perk path.
- Removed the Moon Clans until such a time as we’re able to give them a proper place int
- Added both specific character and generic rich presence lines.
- Made a number of balance tweaks and changes, of which there will be more to come.
- Gave several special buildings associated activity effects.
-A taste of compatch has been left on the bookmark screen for you all to enjoy.

Actualización: 10 MAY 2023 a las 8:57 p. m.

New Release Build 0.1.7 // Here we are, on DLC eve. Such a festive time, I almost felt an urge to parody The Night Before Christmas like all the greats! Almost, so we’re luckily all spared that fate. This will be the last time you’ll hear from us until the compatibility patch, so take care of yourselves and please be patient. We’ll see you on the other side!

To keep playing in the meantime, right-click Crusader Kings 3 in your library, and head into properties. In the Beta section, set your game back to 1.8.2. The mod will not work with the DLC enabled.

Additions:
-Added both a Stannis specific and a random R’hllor conversion event, the former complete with a custom Coat of Arms for House Baratheon.
-Red Priestesses now use their red robes and necklaces.
-New dynamic Coat of Arms for Renly Baratheon.
-Mod added ethos now have their associated court types.
-Added a Highgarden loading screen from another of our 2D department.

Changes:
-Changed weighting so “Jon Snow” will now always become the Targaryen claimant should he be spirited away by Rhaegar’s Kingsguard.
-Brackens have lost their beauty traits (Bracken stans ended)
-Disabled random rulers game rule.
-Rhoynish Heritage cultures can now be switched to male preference or male only succession for increased cost.
-Players will no longer have a patron set for them on game start.
-King’s Landing will no longer turn to ruins after the Wildfire plot, pending rework.
-Made several trait changes per community opinion, including shrewd Bronn and rowdy Asher Forrester.
-Kingsguard ambitions are no longer restricted to direct rulers of children and can now be any child of the dynasty if they meet the conditions. Selection has also been further refined for better candidacy.
-Reign Over Council task for the Hand of the King now calculates its opinion bonus correctly instead of giving a flat opinion equal to Steward diplomacy.
-Refined dynamic and bastard house generation so Targaryen bastards should receive fewer generic names.

Bug Fixes:
-Further localization fixes were completed.
-Fix for AI Faegon never properly receiving his heritage.
-Original claimant characters will now be properly pruned to make space for the spawned version of them that will take their place in the family tree.
-Set dynasty variables for Faegon’s Invasion so people will now be able to “incest properly.”
-Fixed several miscellaneous errors found inside of the invasion events.
-Outsider Skagosi Unicorn events will now no longer fire for those on the island or of its culture.
-Fixed tooltips for Harbormaster and Lady-In-Waiting court positions.
-People won’t try to give their Kingsguard, Night’s Watch, Septon, or Maester courtiers to friends anymore.
-Kingsguard will properly return to their duties in non-historic mode if Lyanna gives birth during Robert’s Rebellion.
-Added moat building back, as it was holding the Wall hostage.
-Added missing checks for personality traits and removing traits in several Dorne filler events.