RimWorld
Big and Small - Framework
Mostrando 141-150 de 446 aportaciones
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Actualización: 23 MAR a las 4:02

Update on 3/23/2025 12:02:18 PM.

Tranfrosming a character's race should now play nice with Vanilla Psycasts Expanded, Mechanitor stuff, etc.

Actualización: 19 MAR a las 14:45

[Auto-generated text]: Update on 3/19/2025 10:45:08 PM.

Actualización: 15 MAR a las 8:12

[Auto-generated text]: Update on 3/15/2025 4:12:18 PM.

Actualización: 10 MAR a las 12:41

Update on 3/10/2025 8:40:59 PM.

Fixed Big & Small Slimes shrinking

This was a Ludeon bug. Happens with their Sanugophages under the same circumstances; namely resource max above 100 and not having selected them between loading -> saving.

Actualización: 9 MAR a las 11:52

[Auto-generated text]: Update on 3/9/2025 7:51:51 PM.

Actualización: 2 MAR a las 10:24

[Auto-generated text]: Update on 3/2/2025 7:23:52 PM.

Actualización: 20 FEB a las 2:14

Update on 2/20/2025 11:14:34 AM.

Compatibility for HAR's test branch (https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640710953).

There is a rare startup error with HAR, possibly a "race condition", which means the frequency may depend on your CPU. I figure the better the CPU is more likely. Erdelf is probably going to fix that though, but just writing here for awareness.

Actualización: 18 FEB a las 23:51

[Auto-generated text]: Update on 2/19/2025 8:51:28 AM.

Actualización: 17 FEB a las 11:27

[Auto-generated text]: Update on 2/17/2025 8:27:39 PM.

Actualización: 16 FEB a las 2:02

Update on 2/16/2025 11:02:02 AM.

By reuqest. Added support for pawns that are just a big head. :'D
Expanded on tha render node options, can now grab apparel color A/B
Fixed issue with ghouls and diets.