RimWorld
Big and Small - Framework
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更新:2023年9月21日 @ 12時38分

[Auto-generated text]: Update on 9/21/2023 9:38:10 PM.

更新:2023年9月20日 @ 23時57分

[Auto-generated text]: Update on 9/21/2023 8:57:04 AM.

更新:2023年9月18日 @ 4時19分

Update on 9/18/2023 1:19:32 PM.

Fixed tiny but annoying error caused by me having randomly pressed a key in a patch targeting method causing a patch to fail and cascade into random stuff later down failing.

更新:2023年9月18日 @ 1時04分

Update on 9/18/2023 10:04:36 AM.

Fixed No Blood tending the wounds as well as stopping bleeding. Also introduced an annoying typo by accident that caused a patch to fail.

更新:2023年9月18日 @ 0時06分

[Auto-generated text]: Update on 9/18/2023 9:06:53 AM.

更新:2023年9月17日 @ 14時01分

[Auto-generated text]: Update on 9/17/2023 11:01:49 PM.

更新:2023年9月17日 @ 8時43分

Update on 9/17/2023 5:43:08 PM.

Added Body-Type based gene graphics switching.

Very simple usage, simple put "bp_<bodyType>" anywhere in the file path of any gene's "</graphicPaths>"and it will force that graphic. If none math the pawn's body-type it will pick a random texture with "bp_default" in the file path. If there are none it will just pick a random one, as per vanilla Rimworld.

Example usage:

<graphicPaths>
 ‎<li>BodyAttachments/LoS_SnakeTail/bp_default</li>
 <li>BodyAttachments/LoS_SnakeTail/bp_fat</li>
 <li>BodyAttachments/LoS_SnakeTail/bp_hulk</li>
 <li>BodyAttachments/LoS_SnakeTail/bp_female</li>
 <li>BodyAttachments/LoS_SnakeTail/bp_male</li>
</graphicPaths>

You can have multiple paths with the same tag, in which case it will randomly pick one.

更新:2023年9月11日 @ 9時37分

Update on 9/11/2023 6:37:13 PM.

Added a patch to let pawns wield heavy weapons from Heavy Melee Weapons Continued and anything else using the heavy weapon modextension

更新:2023年9月10日 @ 10時10分

[Auto-generated text]: Update on 9/10/2023 7:09:59 PM.

更新:2023年8月31日 @ 7時23分

Update on 8/31/2023 4:23:13 PM.

Tested an alternate caching system. If it is slower for you or if you prefer the real-time update system you can toggle it in the options.