RimWorld

RimWorld

Big and Small - Framework
Viser 251-260 af 446 forekomster
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Opdatering: 25. maj 2024 kl. 10:07

Update on 5/25/2024 7:05:18 PM.

Greater Deathless now uses `OfPlayerSilentFail` so it doesn't generate a pointless warning message during world generation (Dracul Masters checking if the gene was applied to a player pawn)

Opdatering: 24. maj 2024 kl. 23:46

Update on 5/25/2024 8:45:00 AM.

A ton of framework updates to support immortality genes, etc.

Also moved the Blank Facial Animation faces into the frame work, because apparently I had forgotten those in the B&S Genes mod when moving the "Facial Animation disabler" into the framework.

Opdatering: 19. maj 2024 kl. 12:34

[Auto-generated text]: Update on 5/19/2024 9:33:04 PM.

Opdatering: 15. maj 2024 kl. 2:23

Update on 5/15/2024 11:22:09 AM.

Quick-fix to some hediffs not transferring when changing the pawn's HAR race.

Opdatering: 15. maj 2024 kl. 2:19

[Auto-generated text]: Update on 5/15/2024 11:18:17 AM.

Opdatering: 14. maj 2024 kl. 7:38

[Auto-generated text]: Update on 5/14/2024 4:37:01 PM.

Opdatering: 8. maj 2024 kl. 1:47

Quick Update on 5/8/2024 10:46:17 AM.

Removed a MeshAt patch which was doing nothing useful. (1.4 leftovers which didn't actually work in 1.5)

This could apparently rarely result in meshes being created on the wrong thread with some mods (e.g. HAR).

Opdatering: 6. maj 2024 kl. 2:51

Update on 5/6/2024 11:49:35 AM.

Made the CanEquip patch check if the pawn is a humanlike. If not it just skips my patches.

This should fix issues with errors from mods that lets animals equip weapons.

...and yes this means, I'm currently not stopping chinchillas from equipping jotun-made miniguns or something.

Opdatering: 6. maj 2024 kl. 2:43

Update on 5/6/2024 11:41:41 AM.

Fix for animals not being visually rescaled when gigantised/minimized via the animal-serums or hit with shrink/growth rays.

Opdatering: 5. maj 2024 kl. 10:08

Update on 5/5/2024 7:07:03 PM.

Fixed Shamblers returning as Returned. We don't need double-undead undead.