Arma 3
Sci-fi Support Plus
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Aktualizacja: 23 listopada o godz. 3:10
twórca: Phenosi

ADDED:
+ Now supports Covenant Phantom ships from the new Exodus mod for the troop insert module

Aktualizacja: 10 listopada o godz. 4:50
twórca: Phenosi

FIXED:
🛠 N/A
ADDED:
+ N/A
UPDATED:
⭮ Ships spawned via the FTL system now have adjusted collision flags, preventing explosives and similar forces from moving the ship (hopefully)
⭮ Gave the ship core’s Fire Geometry a proper RVMAT to simulate ship plating thickness, making damage calculations more balanced
DELETED:
- N/A

Found a bug? Report it in the Discord!

Aktualizacja: 4 listopada o godz. 5:39
twórca: Phenosi

FIXED:
🛠 Fixed spinning ship issues caused by faulty 'size of ship' calculations
ADDED:
+ N/A
UPDATED:
⭮ Tweaked several values inside the FTL system to improve overall smoothness and performance
⭮ Adjusted the 'HALO-style' ship entry effect a bit
DELETED:
- N/A

Found a bug? Report it in the Discord!

Aktualizacja: 2 października o godz. 7:55
twórca: Phenosi

FIXED:
🛠 Fixed 99.9% of the 'spinning issue' when FTL ships got shot by other ships or players (it's not perfect)

Aktualizacja: 24 września o godz. 1:40
twórca: Phenosi

FIXED:
🛠 Fixed SciFi Support Plus double sign key
🛠 Fixed excessive <spawn> threads on the server caused by the ZeusEditableObject function; it’s no longer persistent by default (be careful not to remove ship cores from your editable object list!)
🛠 Fixed Scarab Drop Zeus module potentially kicking the Zeus client by rewriting the function (suspected BattleEye/update issue)
🛠 Potential fix for the “spinning ship” issue with support ships — please test and report
ADDED:
+ Added new UNSC Infinity and Vindication (from the WaterShed Division mod) to the FTL system
+ Added side selection and drop-ship selection options to the Scarab Drop Zeus module (can now use ships other than the CCS)
+ Daemon Spawner module updated: Leapers and Screamers are now separate choices with improved mixed options
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in the Discord!

Aktualizacja: 11 września o godz. 4:59
twórca: Phenosi

FIXED:
🛠 Fixed blast volleys and missile strike (Star Wars modules) after classname changes in the latest LS update
🛠 Fixed “flies in backwards” issue for SW Kobra mod’s FTL ships
ADDED:
+ Added missing FTL ships from Legion Studios – Stable Mod (Providence and Recusant)
+ Added Space Marine Supply Pods with over 9 variants (Chapters, Mechanicum, Apothecary, etc.); models and textures donated by Maldova (VIIth Imperial Fists Developer)
+ Added smoke trail effect for crashing ships
+ Added missing TKE ships to the FTL systems
+ Added missing 3AS ships from the 3AS Terrains mod to the FTL systems
+ Added Mass Effect ships to the FTL systems
+ Added Mass Effect Aux unit ships to the FTL systems
+ Added 3D text visual showing support ship HP percentage (toggle in CBA settings)
UPDATED:
⭮ Improved ship crash distance detection
⭮ Crashing ship speed is now half of configured move speed for more cinematic pacing
⭮ Reworked FTL ship sounds for ambient (idle), movement, and jump in/out
⭮ Improved target references for ship cores; they now appear on sensor, radar, and heat-seeking weapon systems
⭮ Ship-to-ship missiles (scripted projectiles) now properly damage support ships, with configurable damage
⭮ New signing key (switched to a universal key for easier server packing and use)
DELETED:
- Removed some poorly sounding “incoming artillery” effects

Found a bug? Report it in the Discord!

Aktualizacja: 8 lipca o godz. 6:31
twórca: Phenosi

FIXED:
🛠 Fixed a bug reported by jennderqueer "New script error in 7/7 update. In XEH_preinit_list.sqf, line 1685."

Found a bug? Report it in my Discord!

Aktualizacja: 7 lipca o godz. 14:24
twórca: Phenosi

ADDED:
+ Added FTL Ship support for the UNSC ships in the 'Watershed Division' mod by Reiken.
+ New feature: Auto-delete — allows covenant drop pods (and similar assets) to auto-delete based on a timer value set via CBA Settings.
UPDATED:
⭮ All models have been updated and optimized with proper 'Resolution' LODs where applicable — this should significantly improve FPS when spawning many pods (Thanks Reiken!).
FIXED:
🛠 N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Aktualizacja: 15 czerwca o godz. 6:54
twórca: Phenosi

FIXED:
🛠 Resolved compatibility issues caused by the original "Legion Studios Core - Stable".
ADDED:
+ Updated support to use WebKnight Droids Reuploaded (Fixed for LS Rewrite!).
UPDATED:
⭮ Switched to using "Legion Studios Core - Stable" as the Star Wars module dependency instead of the original WebKnight Droids (which is now deprecated).
DELETED:
- N/A

Found a bug? Report it in my Discord!

Aktualizacja: 5 czerwca o godz. 11:20
twórca: Phenosi

Hotfix:
FIXED:
🛠 Fixed Combine Mortar Modules