Garry's Mod
[LVS] - Framework
Mostrando 131-140 de 472 aportaciones
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Actualización: 7 SEP 2024 a las 5:00
por Lüno

v299b

  • made repairstation have a less obstructing icon

Actualización: 7 SEP 2024 a las 2:34
por Lüno

v299

  • Fixed a bug in ent:GetPassengerSeats() caused by the seatswitcher
  • Reworked player spawns in tournament

Actualización: 6 SEP 2024 a las 10:17
por Lüno

v298

  • Fixed bombs hitting passengers
  • Fixed ammo crate being consumed even when ammo is full

Actualización: 6 SEP 2024 a las 0:17
por Lüno

v297d

Actualización: 5 SEP 2024 a las 7:10
por Lüno

v297c

  • added LVS.PlayerVehicleClassAllowed hook

Actualización: 4 SEP 2024 a las 10:50
por Lüno

v297b

  • reworked tournament game rules

Actualización: 3 SEP 2024 a las 10:15
por Lüno

v297a

  • move ion cannon sounds to tournament
  • forced first person while inside the bunker fortification when using the spawnpoint swep
  • reworked anti tank gun

Actualización: 2 SEP 2024 a las 23:54
por Lüno

v297

  • fixed bullet callback giving the incorrect trace
  • wirefences now deal damage
  • merges fists + spawnpoint swep + added some balancing to it
  • fixed third person flashlight on spawnpoint/fist sprint being unusable
  • reworked anti tank gun (panzerknacker) to be more balanced against vehicles
  • removed rocketjump from vaporizer, it is now a feature for the anti tank gun
  • added more rules related to creating spawnpoints/fortifications near enemies

Actualización: 1 SEP 2024 a las 9:55
por Lüno

v296

  • added bullet.Force1km variable to simulate penetration drop on distance
  • reworked bomb aiming reticle to better display where you hit

Actualización: 1 SEP 2024 a las 1:53
por Lüno

v295d

  • added bunker to tournament fortifications
  • fixed spawnpoint problem in elevators