Rivals of Aether

Rivals of Aether

Pauline
Se afișează 1-10 din 35 intrări
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Actualizare: 12 oct. @ 11:13

v1.39
Nerfs
- Fixed DStrong at ledge being basically inescapeable at higher %
Fixes / Other Changes
+ Fixed several things about the angle 0 effect

Actualizare: 25 aug. @ 11:57

v1.37

Actualizare: 25 aug. @ 11:53

v1.37
Fixes / Other Changes
+ Fixed some jank with weight calculation, making weight weird with other stuff that might change it (ex: buddies, toad mushrooms, etc)

Actualizare: 26 mai @ 15:14

v1.36
Buffs
+ Special Kewtian taunt can now move and jump
Fixes / Other Changes
+ Improved ledge snapping for USpecial
+ Rebalanced rune K slightly

Actualizare: 13 mai @ 13:41

v1.35
Fixes / Other Changes
+ Fixed NSpecial projectiles sometimes throwing error sfx after being reflected
+ Fixed a minor error where some drawn sprites wouldn't follow sprite scale, angle, etc in niche cases (ex: rune K)
+ Overhauled the timer on the DAir grab (before it would only run out off-stage, now it will also do it on-stage after a bit of time, mostly to prevent bouncy objects like Aria's mushroom making the grab infinite)
+ Made heart VFX when next to Starter spawn during any taunts
+ Added more Miiverse posts

Actualizare: 28 apr. @ 21:06

v1.34
Fixes / Other Changes
+ Fixed a bug with the big taunt

Actualizare: 28 apr. @ 20:20

v1.33
Buffs
+ Added Special Kewtian taunt, press Special during other taunts to activate it!
Fixes / Other Changes
+ Fixed Jab1 destroying projectiles (mainly so reflected projectiles aren't sometimes instantly broken)
+ Updated Star hit VFX
+ Improved the CPU further by giving it much more custom behavior
+ Added many more Miiverse posts
+ Some filesize reduction

Actualizare: 8 febr. @ 11:43

v1.32
Fixes / Other Changes
+ Made Jab2 use grabbed_invisible so that player visibility resets always (without it, it could cause invisibility bugs in Turbo Mode etc)

Actualizare: 13 ian. @ 19:19

v1.31
Fixes / Other Changes
+ Fixed a color oopsie

Actualizare: 13 ian. @ 15:53

v1.30
Nerfs
- USpecial sweetspot hits a bit less hard when done upwards
Fixes / Other Changes
+ Improved how NSpecial bullets work, making them only hit once. Creates less jank, is less noisy, and should mostly fix the false galaxies they'd cause