Garry's Mod
TFA-VOX Extra Callouts
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Оновлено: 4 лип. 2023 о 1:06

- Potential fix for friendly fire callouts triggering after death

- Takedowning callout will now trigger if the player is holding the BSMod punch weapon

Note that since there is no way to differentiate between who is doing the takedown vs the takedown victim, any player who is holding the weapon whilst being takedowned will trigger the takedown callout, rather than the reaction.

I cannot fix this.

Оновлено: 24 черв. 2023 о 4:30

- Updated friendly killed callout

Hopefully fixed errors regarding sndtbl

Players killed by non-NPC/Player sources trigger killedbyenemy

Оновлено: 22 черв. 2023 о 7:59

- Fixed having no weapon causing the melee module to spew errors

- Fixed specific pickup causing errors on playermodels with no pickupcallouts table

Оновлено: 21 черв. 2023 о 4:53

- Finally added in melee callouts

Callouts are triggered by certain player animations, specifically the melee-oriented ones. Any weapon that uses these animations (should primarily only be melee weapons) triggers a callout whenever the players model plays said animation.

There is also a fallback method that relies on weapon hold type and performing a primary attack. This is less reliable, but should allow for functionality with all melee-type weapons.

Also features separate callouts for each type of melee: One-handed (Crowbar, stunstick), two-handed (Custom weapons), fists (self-explanatory) and knife (again, self-explanatory)

Оновлено: 21 черв. 2023 о 2:29

- Grenade throw now uses a better function to trigger callouts

Оновлено: 18 черв. 2023 о 4:48

- A loose 'f' caused idle breathing to not function >:(

Оновлено: 16 черв. 2023 о 7:47

- Fixed not having a weapon causing the takedown module to go apeshit

Оновлено: 16 черв. 2023 о 7:26

- Minor changes

Оновлено: 15 черв. 2023 о 7:37

- Added several new callouts:

Idle breathing and chatter

- Idle breathing triggers constantly, though at the lowest priority
- Idle chatter triggers on a random delay when the player is not within combat

Attacking

- When an enemy NPC is visible, firing a weapon will trigger a combat callout
- Should an enemy NPC exit line of sight whilst performing a certain action (Fleeing, or hiding to reload) trigger a callout. (This avoids having the callout trigger anytime the player intentionally loses line of sight [I.e. going behind cover])

Healing

- Using the GMod Med Kit to heal teammates triggers a callout
- If they are slightly out of range, trigger a separate callout to mention the healing attempt
- Using the med kit on yourself triggers a separate callout

Callouts only trigger if used on teammates/friendly NPC's, and the target is below max health

Takedowns

- Performing takedowns using the BSMod killmoves or MWII Takedown system triggers a callout
- One for the player performing the takedown, and another for the player being takedowned

Оновлено: 24 трав. 2023 о 3:01

-Dying midair no longer triggers a landing grunt upon respawn