Garry's Mod

Garry's Mod

TFA-VOX Extra Callouts
Wyświetlanie 31-40 z 60 pozycji
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Aktualizacja: 20 sierpnia 2023 o godz. 0:10

- Maybe (probably not) fixed Shoot Corpse throwing errors

The line that was throwing errors is the part of the code that checks if the player is alive and capable of triggering a TFA-VOX Callout. I have no idea why this would trigger an error.

Also I can't replicate the error on my end, so I have no idea why it's happening.

Aktualizacja: 19 sierpnia 2023 o godz. 9:34

Added three new callouts:

- Mourn Ally
Looking at the ragdoll of a friendly NPC/Player and pressing the +USE key will trigger a callout

- Taunt Enemy Corpse
Looking at the ragdoll of an enemy NPC/Player and pressing the +USE key will trigger a callout

- Shoot Corpse
Shooting the ragdoll of an enemy NPC/Player will trigger a callout

Multiplayer-wise the callouts might go a bit weird with NPCs that are friendly to one Player and hostile to another. Not the best as far as implementation goes, but otherwise there shouldn't be too many issues.

Aktualizacja: 14 sierpnia 2023 o godz. 3:44

- Added new callout: Airborne Vehicle

Trigger a callout when the player is inside a vehicle and airborne. Has minimum duration and height off the ground settings

- Added option to toggle on/off weapon jam and clear callouts individually

Aktualizacja: 11 sierpnia 2023 o godz. 1:19

- I did something stupid

Aktualizacja: 11 sierpnia 2023 o godz. 1:10

- Added grenade throw support for VManip quicknade

Personally I'm unhappy with the implementation, as it's literally hijacking the VManip netmessage, but it's the only feasible way I could implement the function

If it starts causing trouble, you can disable the interaction through the module settings.

Aktualizacja: 9 sierpnia 2023 o godz. 8:43

- Apparently I had left a printer on

Aktualizacja: 9 sierpnia 2023 o godz. 8:24

- Added new callouts

Compliment Ally
- Callout that triggers when a friendly NPC/Player kills a hostile NPC/Player

Enter/Exit Vehicle
- Entering or Exiting a vehicle triggers a callout
- Separate callouts for driver and passenger seats (tested with Simfphys vehicles)

Roadkill
- Running over an NPC/Player triggers a callout
- Separate callouts for hostile and friendly kills

Aktualizacja: 23 lipca 2023 o godz. 23:23

- Fixed not having a weapon causing the weapon jam module to freak out

Aktualizacja: 11 lipca 2023 o godz. 1:24

- Typo

Aktualizacja: 11 lipca 2023 o godz. 1:23

- Added weapon jammed callouts (ArcCW/Arc9)