Garry's Mod
gm_ijm_boreas
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 11 พ.ย. 2024 @ 10: 45am
โดย ItsJustMiaouss

- Fixed silo ladder
- Reworked the rocket effects, matching the HL2:EP2 one (will no longer explode)
- Optimized the lua script (used to control the fog with StormFox2)
- Replaced the item_item_crate (supply crate) entities with a prop_physics model
- Updated map icon

dev:
- Removed unused skip brush down the mountain (old checkpoint)
- Removed unused cubemap files from gm_boreas

อัปเดต: 10 พ.ค. 2024 @ 11: 15am
โดย ItsJustMiaouss

- Fixed overwritten road and trees models
- Fixed the collision with the road and the checkpoint building
- Disabled collisions on a truss under the checkpoint bridge, so higher vehicles can pass under
- Electric fences can now be removed using "ent_remove_all checkpoint_electric_fence"
- The barricades at the checkpoint can be removed using the toolgun (remover) or using "ent_remove_all checkpoint_barrier"

อัปเดต: 2 ม.ค. 2023 @ 2: 24pm

- Added a ladder for the second silo
- Added a button on the laser so you can toggle it (the laser makes damage)

อัปเดต: 29 ธ.ค. 2022 @ 10: 05am

- Added a small lua script that controls the color of the 3D skybox with StormFox 2

อัปเดต: 27 ธ.ค. 2022 @ 1: 05pm

- Added navmesh :)
- Map compiled in HDR
- Fixed a bug with the checkpoint gate (with entities)
- Fixed a bug with the road model
- Updated the missile particles (no longer infinite)
- Added breakable windows in the observatory
- You can now make respawn the missile ("ent_fire rocket_respawn trigger" in your console)
- The missile now goes higher in the sky
- Fixed some fences around the facility
- Removed a missing ammo
- Added damage when you are close to the missile (when it's launched)

อัปเดต: 19 ธ.ค. 2022 @ 10: 06am

Added some missing models/textures/particles

อัปเดต: 17 ธ.ค. 2022 @ 10: 49am

อัปเดต: 17 ธ.ค. 2022 @ 10: 33am

อัปเดต: 17 ธ.ค. 2022 @ 10: 19am