Garry's Mod
ANPlus [BASE] | Replacer Update
Εμφάνιση 241-250 από 301 καταχωρίσεις
< 1 ... 23  24  25  26  27 ... 31 >
Ενημέρωση: 15 Ιαν 2023 στις 10:08

CHANGES

  • Invasion mode added.

Ενημέρωση: 15 Ιαν 2023 στις 9:39

CHANGES

  • There is plenty. Welp. I really don't care to point everything out, so. Idk unpack the addon or something. Or ask me.
    Nobody reads this shit anyways.

Ενημέρωση: 23 Δεκ 2022 στις 6:16

Ενημέρωση: 18 Δεκ 2022 στις 14:37

CHANGES

  • Added 2 new commands (Admin Only):
    > anplus_reload_npcs - ANPlus Base will look through all of the NPCs currently spawned, and check their classes and names. If their class and name match one of loaded ANPlus NPCs, it will be turned into one,
    > anplus_set_npc ANPNAME - This one lets you directly turn the NPC you're looking at into an ANPlus NPC (if their class match).

Ενημέρωση: 15 Δεκ 2022 στις 2:34

Ενημέρωση: 13 Δεκ 2022 στις 8:40

Ενημέρωση: 12 Δεκ 2022 στις 6:28

CHANGES

  • ['OnNPCFireBullets'] = function(self, weapon, data) has been changed, and the "weapon" variable has been added as it came to my attention that some weapon bases would not return the NPC as the bullet firing entity but its weapon.

Ενημέρωση: 11 Δεκ 2022 στις 15:41

CHANGES:

  • Fixed issues related to the last update.

Ενημέρωση: 11 Δεκ 2022 στις 9:44

CHANGES:

  • Added a new ['ReplacementWeapons'] tab:
    > Weapons from this tab will be used if weapons from ['DefaultWeapons'] tab are not valid.

  • Added a QOL function "ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor )":
    > It allows you to quickly add custom weapons to the NPC weapon list.
    ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor ) > basefile - A name of a lua file from autorun folder from chosen weapon base. This is required so if the base is not installed, weapon will not be added to the NPC weapon list. > name - Name of a weapon, > class - Entity class name, > killicon - File path to the kill icon, > killiconcolor - Color of said kill icon.

Ενημέρωση: 11 Δεκ 2022 στις 1:08

CHANGES:

  • Hotfix to:
    [ANPlus [BASE]] lua/autorun/addnpcplus_base.lua:913: attempt to index global 'thenv' (a nil value) 1. ANPlusIgnoreTillSet - lua/autorun/addnpcplus_base.lua:913 2. unknown - lua/autorun/addnpcplus_base.lua:565
  • ['BoneEdit'] tab has been added to the ['Models'] tab so each model can have their own bone edit:
    ['Models'] = { --- { "models/mymodel.mdl", ['BodyGroups'] = nil, ['Skin'] = nil, ['Material'] = "", ['SubMaterials'] = nil, ['Color'] = Color( 255, 255, 255, 255 ), ['BoneEdit'] = nil, }, --- },