Garry's Mod

Garry's Mod

Hunter's Glee
Viser 91–100 av 289 bidrag
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Oppdatering: 7. feb. @ 14.55

More stale enemy tweaks
yap cutoff adjustments if debugging

Oppdatering: 7. feb. @ 14.32

More improvements
Properly get name of ALL kinds of bots
Always fill the mode votes up to hunterslglee_modevote_maxoptions
Improve stale hunter removing logic
Allow linked hunter on non-terminator spawnmodes, just costs money instead of giving money
Disable overcharging on weak bots
Make overcharging a proper upgrade on stuff like god crabs

Oppdatering: 5. feb. @ 19.43

Fix homicidal glee

Oppdatering: 5. feb. @ 18.56

Fix chanceToBeVotable
Dont go crazy on scaryness unless bot is ".IsEldritch"
Temporal inversion, homicidal glee, dice, now boots plys from vehicles,

Oppdatering: 5. feb. @ 15.34

Despawn fodder zombies later

Oppdatering: 5. feb. @ 14.54

More polish
Randomly spawn JEEPS if a map has alot of areas under the sky
Disable with huntersglee_randomlyspawn_jeeps 0

Improve generic spawner alot, add pre-post spawned functions

Huge hunter spawner polish
Were actually alot of bugs with it, it should now spawn stuff much closer when needed. ( .maxSpawnDist wasn't even working! )
Fixed minCount not being respected
Remove "fodder" hunters if they're not finding an enemy

Spawnsets now accept "nil" inputs as default

Add precached
GAMEMODE.navmeshTotalSurfaceArea
and GAMEMODE.navmeshUnderSkySurfaceArea

Add bot "Scaryness" system
Bots stronger than terms are more scary, less strong, less scary
Everything is scary when you are at low health
Use this in proximity BPM system
and in Sixth Sense
More ammo on guns in crates

Beartrap won't trap BIG or high-hp enemies anymore

Weak hunters won't crush skulls anymore

Make the meme modes not show up in the votes as much

Buff reviver a tad.
Right click with nailer to remove nearest nail.

Oppdatering: 4. feb. @ 16.14

dont spam errors if some keys are unbound

Oppdatering: 4. feb. @ 16.06

no scary prints

Oppdatering: 4. feb. @ 16.02

only reset spawnset when not default

Oppdatering: 4. feb. @ 15.58

Spawnset tweaks
Make round end sound come from the spawnset .roundEndSound
Make round start sound come from the spawnset .roundStartSound ( defaults to no sound )

Accept nil as default instead of erroring
( So new defaults dont break custom spawnsets )

.minCount and .maxCount can now be defaulted

accept FUNCTIONS in spawnset variables, only arg is spawnSet

Reset spawnset to default when server empties out

Add SV util func GM:PlaySoundOnEveryPlayer( path, pitch, vol )

Fix soul error spam on some clients

Try fixing spawnset content mounter AGAIN :(