Barotrauma
The Cephalopod [BROKEN]
70件中 21-30 を表示
< 1  2  3  4  5  6  7 >
更新:2022年8月17日 @ 12時19分

-Added a small platform inside gunnery, now getting inside it after a hull breach should be a bit easier
-Added labels and signs inside engineering for clarification
-Minor sprite adjustmens

Special thanks to Sandi_Witch for the suggestions

更新:2022年8月16日 @ 18時22分

WEAPONS UPDATE:
-Now all turrets are individually operated
-Added 2 more periscopes inside the gunnery room
-Turret direction indicator to facilitate the use of turrets
-Core upgraded turrets wont shoot if ther supercapacitor is empty
-Chaingun drains no power
-Sentry drains no power
- Now the submarine has 3 depth charge loaders and x3 depth charge storage (Located in ballast)

Other changes:
-Increased reactor fuel consumption (still 50% less than standard)
-Added an artifact holder inside the core (experimental)
-Small sprite depth issues fix
-Some optimisation of performance
-Removed a ballast pump but doubled the power and of the other (They are alien pumps after all, they should be powerfull)

更新:2022年8月15日 @ 14時28分

-Trash chute refinements

更新:2022年8月15日 @ 12時03分

-Fixed the shower. Now it wont brake after use
-Added a platform inside the docking port, no more broken legs
-Made the reactor's cooling system need repair more often
-Airlock is made a bit brighter, it was too dark

更新:2022年8月12日 @ 21時09分

-Slight fuel consumption increae
-Added a bit more ammo for handheld weapons
-Added some diving knives and handcuffs
-Made the door of the Core indestructible
-Minor sprite fix

更新:2022年8月12日 @ 14時46分

-Resolved a minor lighting issue inside gunnery

更新:2022年8月12日 @ 13時55分

更新:2022年8月12日 @ 13時54分

-Minor fix

更新:2022年8月12日 @ 13時49分

-Eclipse module adjustment

更新:2022年8月12日 @ 13時33分