tModLoader
Fancy Lighting
21–30/68 bejegyzés mutatása
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Frissítés: 2024. nov. 24. @ 22:16
Rex által

Version 0.9.3 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- The vanilla Lighting setting is now automatically set to Color when necessary
- Tone mapping and HDR rendering now work when Waves Quality is set to Off
- Fixed some potential visual bugs with enhanced HDR rendering
- Made some minor optimizations
- Updated the smooth lighting error messages
- Updated the mod description

Frissítés: 2024. nov. 21. @ 22:53
Rex által

Version 0.9.2 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Fixed a bug that sometimes caused areas to appear black when using the enhanced HDR render mode
- Fixed a bug with objects drawn using `BlendState.Additive` when using HDR rendering
- Fixed a camera mode bug that brightened the sky when using the enhanced HDR render mode

Frissítés: 2024. nov. 21. @ 13:13
Rex által

Version 0.9.1 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Fixed compatibility with the Lights and Shadows mod when using the enhanced HDR render mode
- Updated the mod icon

Frissítés: 2024. nov. 20. @ 22:45
Rex által

Version 0.9.0 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Overhauled HDR rendering (previously called overbright lighting)
- Removed the extreme preset and the settings to apply overbright lighting to different objects, which are now effectively always enabled
- Removed the setting to enable enhanced shaders and colors, which is now included in the enhanced HDR render mode
- Removed the setting to enable light map tone mapping, which is now included in the bicubic and basic HDR render modes
- Added HDR-to-SDR tone mapping
- Added bloom (available in the enhanced HDR render mode)
- Removed the option to disable smooth lighting glow mask support
- The spelunker, dangersense, and biome sight potions no longer use a custom glow effect
- Slightly reduced the strength of simulated normal maps on translucent surfaces
- Fixed a visual issue that sometimes caused water to appear black
- Made some minor optimizations
- Updated the mod icon

Frissítés: 2024. nov. 8. @ 21:53
Rex által

Version 0.8.6 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Made ambient occlusion weaker on translucent walls when overbright lighting is enabled
- The setting to toggle whether vines and seaweed block light now affects all non-solid tiles
- Changed the names and tooltips of some settings

Frissítés: 2024. nov. 3. @ 1:35
Rex által

Version 0.8.5.1 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Glow mask support no longer spawns extra dust

Frissítés: 2024. nov. 2. @ 21:25
Rex által

Version 0.8.5 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Added a new sky color profile, which is now the default
- Tweaked simulated normal maps
- Significantly increased the maximum normal maps strength
- Increased the default indirect lighting brightness
- Fixed some bugs with fancy sky colors

Frissítés: 2024. nov. 1. @ 18:06
Rex által

Version 0.8.4 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Tweaked and slightly optimized simulated normal maps
- Improved how the gamma setting works
- Tweaked the range and increment of some sliders in the settings
- Rerendered the mod icon

Frissítés: 2024. okt. 29. @ 21:58
Rex által

Version 0.8.3 has been published to Stable tModLoader v2024.8, learn more at the homepage[github.com]

- Improved simulated normal maps
- Changed the normal maps strength scale
- Fixed the layout of the preferences page
- Pixel Shader 3.0 is now used for all shaders

Frissítés: 2024. okt. 28. @ 20:17
Rex által

Version 0.8.2 has been published to Stable tModLoader v2024.8, learn more at the homepage[github.com]

- Tweaked simulated normal maps
- Enhanced shaders and colors no longer uses special normal maps rendering, as it was causing visual issues
- Increased the default normal maps strength from 100 to 150