Crusader Kings III

Crusader Kings III

Buffed Mongol Invasion
29개 중 11~20개 표시 중
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업데이트: 2023년 11월 3일 오전 8시 35분
작성자: /\ltanic

- added a new game rule to adjust nomad speed on steppe

업데이트: 2023년 10월 9일 오전 10시 41분

- updated version to 1.10.* to make launcher warning go away

업데이트: 2023년 5월 24일 오전 11시 00분

- changed mongol special army spawn: insane difficulty and higher will now see mongol army be inheritable
- added the impossible difficulty: mongol empire will not collapse with this game rule, not recommended...

업데이트: 2023년 5월 24일 오전 7시 44분

업데이트: 2023년 5월 15일 오후 2시 42분

- updated and re-balanced for 1.9: changed man-at-arm some buffs from buildings to their stationed variants

업데이트: 2023년 2월 26일 오전 9시 54분

업데이트: 2022년 11월 8일 오전 12시 14분

- Added a new game rule for player to set the power level of nomads: normal, high, or insane.
1. On normal setting, Turkish horse archer units will be greatly diminished in numbers.
2. Credits to RockTheShoulder for the middle balance.
3. Previous difficulty remains on insane setting.
- Added a new on_action for besieging armies, they will now receive penalties in forest, taiga, jungle, hills, mountains, and desert mountains after siege has been established. This will make sieges more risky for both player and ai.

업데이트: 2022년 10월 1일 오전 11시 40분

업데이트: 2022년 10월 1일 오전 10시 42분

- balanced Turkish and Mongolian horse archers; now AI are discouraged from recruiting these special maa regiments if regiment number is over a fixed % of total owned regiments. 30% for Turks and 60% for Mongols.
example: a king owns 5 regiments of maa, 2 of which is Turkish horse archers, 2/5 is over 30%, thus he won't recruit more Turkish horse archers until he has more maa regiments of other troops.

업데이트: 2022년 9월 21일 오전 12시 31분