Garry's Mod
Hands & Fists SWEP
Показані результати 21–30 із 33
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Оновлено: 20 листоп. 2021 о 18:53

- Changed another part of the hiding process which now makes it fully compatible with VManip, fixing the previous "blinking" issues.

Оновлено: 20 листоп. 2021 о 18:23

- Changed the way the viewmodel was hidden (from using a global, player function to simply stopping the idle animation from running while the fists are down and setting the final animation to one that is out of sight), which should resolve some bugs.

Оновлено: 17 листоп. 2021 о 18:11

- Fixed a bug with the options where the 2 damage value sliders were given the same CVar to control. Oops... again.

Оновлено: 17 листоп. 2021 о 18:08

- Mistakenly did a little bit of trolling which caused the entire options system to break because of a leaking string, which has been fixed. Oops!

Оновлено: 17 листоп. 2021 о 18:00

- Overall stability improvements: Changed timer.Simple to an actual controllable timer, to improve stability. Polished the switching some more, so now players can switch off of the fists even in the middle of a switch event, and not have their gun go invisible because of it. This also fixes an issue if a save/map switch is done while the fists are raising/lowering.

- Fists can now deal random amounts of damage in between 2 values, which can be changed with options.

Оновлено: 17 листоп. 2021 о 12:03

- CVars (settings) have been updated with help text, and will now be saved as a config. This means that once a setting is changed, it will stay that way.

- A new options menu so players don't have to use the console to change settings. It can be found under "Options" and "Fists/Hands".

Оновлено: 17 листоп. 2021 о 6:32

Оновлено: 17 листоп. 2021 о 5:06

- Replaced the old system of showing the viewmodel with a new one to fix the bugs created by it.

Оновлено: 16 листоп. 2021 о 18:41

Оновлено: 16 листоп. 2021 о 18:37

- Fixed a bug allowing the fists to be instantly raised after being lowered, resulting in the viewmodel not appearing as it should.