RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
Viser 1-10 af 60 forekomster
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Opdatering: 24. nov. kl. 5:44

Update on 11/24/2025 2:44:13 PM.
Added: Crafting speed: faster for manual precept. Non electric workbenches operate 25% faster
Tweak: Remade the way workbenches are calculated for the automation precepts. Now powered workbenches count as "automated", but also workbenches powered by helixien gas, and compact workbenches in Vanilla Gravship Expanded.
Fix: Slaves in colony precept will no longer fail when present in a pawn with null faction
Fix: Violent conversion ritual will no longer pop up an error when the pawn is executed
Fix: Null check for pawns without royalty tracker in the royalty precepts

Opdatering: 9. sep. kl. 4:33

[Auto-generated text]: Update on 9/9/2025 1:32:54 PM.

Opdatering: 9. juli kl. 11:03

[Auto-generated text]: Update on 7/9/2025 8:03:19 PM.

Opdatering: 8. juli kl. 8:18

[Auto-generated text]: Update on 7/8/2025 5:18:16 PM.

Opdatering: 3. apr. kl. 4:01

v3.302:

- Tweak: Changed the way the obelisks form the eldritch structure work, as some people were getting weird results

Opdatering: 23. jan. kl. 11:44

v3.301:

Fix: Null checking for the leader: best psycaster precept

Opdatering: 20. jan. kl. 11:17

v3.3:

- MAJOR recoding effort to make everything more modern, faster, sexier. You will get some **red errors** when the mod updates, but only once, on savegame load, and they won't (or shouldn't) appear again. If they reoccur more than once, please report using the bug report system

**Changes:**

- Added: Mod option to allow high impact memes to be chosen when creating a fluid ideo. Off by default.
- Added: new book-related precepts. Reading Speed, Writing Speed (needs VE Books), Book quality and Library (needs VE Books). Applied some of the new precepts to the Cultured meme (needs VE Books)
- Added: XML defined NaturalImplantCategoryDefs, which can be added to to make new implant categories that affect the "organ use: post mortem" precept. Added Anomaly fleshy implants to this list
- Added: XML defined UntameableInsectDefs, which specify insectoids that are not affected by the "Tame insectoid" ability or the "Insectoid Hymn" ritual. Added Emperorisopod to the list.
- Added: "Insect jelly: despised" precept
- Large tweak: "Leader: Godlike" and "Leader: Moralist" precepts are now independent from other leader precepts, renamed to "leader divinity: godlike" and "leader abilities: moralist". This means you can now have a Republic with three triumvirs, each of them godlike, and each of them with moralist abilities, OP, yes. Cool, yes.
- Tweak: Renamed a lot of c# classes for ease of reading
- Tweak: Some GameComponents are now handled via WorldComponents
- Tweak: All game, map and world components should now execute right after loading a save (or properly store their stuff)
- Tweak: Text clarification for the scar precepts that they handle scarification scars, not normal scars
- Tweak: Obelisks for the corruption mechanic are now cached by the mod, making their calculations way faster
- Tweak: Range of obelisks increased to 10 (from 6)
- Tweak: Incantation ritual increases corruption now by 20% (up from 10%)
- Tweak: ingestion of alcohol for alcohol precepts should now detect any drug that use Alcohol as its chemical (there is also still the external XML list that no one but me ever uses)
- Tweak: second and third triumvir roles in "Leader: three" won't be requested by the ideo members until there are at least 4 of them (up from the base game's 3)
- Tweak: the "harvest body parts" ability of the fleshcrafter role will now not work if their ideo doesn't have the "organ use: post mortem" precept
- Tweak: if the "throw party" ability doesn't work, for any base game reason, its cooldown is reset
- Tweak: Removed seekerFallPerHour from sweets need, leaving only a fall per day
- Tweak: Cocoa bush is now the proper size, it was huge
- Tweak: Added structure type memes to IdeoPresetDefs, as those were unsupported till 1.5
- Tweak: Trade fair ritual won't require 200 silver near stockpiles covered by trade beacons if the colony hasn't yet researched Microelectronics
- Tweak: "Raiding: abhorrent" precept now indicates "Any raid will trigger this precept. Even those with a defensive focus such as problem causers. Yes, it's tough."
- Tweak: Shintao carpets are now paintable
- Tweak: pawns with "Leather apparel: abhorrent" precept will now avoid wearing leather apparel on their own. Disliked precept is unchanged
- Tweak: Bumped sweet need gains to Chocolate (15%), Simple dessert (30%), Fine dessert (40%), Lavish dessert (50%), Gourmet dessert (75%), from Chocolate (10%), Simple dessert (15%), Fine dessert (25%), Lavish dessert (35%), Gourmet dessert (50%)
- Tweak: Mechnoid effigy now specifies This will only work on raiding mechanoids, clusters and "boss" mechanoids won't be affected."
- Tweak: Added text to the "permanent bases: despised" precept that "This precept will only work when using the vanilla game world system"
- Tweak: Changed icon of the eschatologism structure
- Fix: Fixed a long standing issue where the "best X leader" precepts were just choosing the first pawn in the pawn list order. Now, if a leader is 20 in a skill, another pawn that reaches 20 won't "usurp" their role just because they are first in the list
- Fix: the Royal meme now has a VME_LeaderPrecepts exclusionTag, making it incompatible with other memes that swap leaders automatically.
- Fix: Anonimity need should no longer consider interactions with animals when taming them
- Fix: Graphic for Shintao carpet had a seam, it is now seamless
- Fix: Hospital room detection was still wonky. Tested the new system and it now works fine, and with multi-map support at last
- Fix: Removed duplicate precept checks on ThoughtWorker_Precept classes, as the check is already made by the game
- Fix: Code cleanup and some typos

Opdatering: 6. jan. kl. 14:51

v3.203:

Fix: bug with the Nomad debuff from the first base does not subside, courtesy of LuckichS

Opdatering: 4. jan. kl. 4:26

v3.202:

Fix: Fire was causing a NRE for pacifist pawns

Opdatering: 1. jan. kl. 11:08

[Auto-generated text]: Update on 1/1/2025 8:08:27 PM.