RimWorld
Vanilla Ideology Expanded - Memes and Structures
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Обновление: 7 май 2022 в 2:39

v1.21:

Added: Fluid ideos can now have up to 8 memes
Added: Fleshcrafted foot
Added: Fleshcrafter compatibility for the humanoid implants in Vanilla Genetics Expanded
Tweak: Leader changes due to Craft Culture or Psychic Focus should now no longer cause negative moods, as the leader role is expected to change often
Tweak: Increased the percentage added by desserts significantly for the Sweet Teeth meme. Desserts that increase the need: Chocolate (10%), Simple dessert (15%), Fine dessert (25%), Lavish dessert (35%), Gourmet dessert (50%)
Tweak: Indicated in the Sweet Teeth meme that expectations of moderate or higher are needed for the need to even show up
Tweak: The Sweets: Impartial precept is no longer hidden, as it made it unchangeable in fluid ideos
Tweak: Fleshcrafted parts can now always be installed, even if the original body part wasn't missing
Tweak: Fleshcrafted parts now produce periodic infections (1 per day) on paws without the correct meme
Tweak: Nationalist meme can now have Execution: Respected if guilty precept
Tweak: Anonymity meme will now tell the player: "Anonymity severely affects both prisoner and slave interactions: wardens with the anonymity meme will get angry when they have to interact with prisoners. Slaves with the anonymity meme can't be suppressed by wardens, as they will ignore the social interaction. Long story short, don't use an ideo with this meme if you are planning on having lots of prisoners or slaves!"
Tweak: Added time descriptions to the thought names for stages of the Permanent bases: Despised and Travel: Desired precepts
Tweak: Added allowedForNPCFactions false for the hospital precept
Tweak: Indicated that pawns with the Sweet Teeth meme are immune to VE Cooking's diabetes
Fix: Expectations precepts will now correctly preserve the expectations level of pawns with elite or supreme expectations, instead of defaulting them to the lowest possible
Fix: Added null checks to Plant.YieldNow patch, since some other mod was moaning
Fix: Added null checks to pawn collection class methods, so a null pawn isn't ever added somehow
Fix: Ceremonial suicide ritual should now remove pawns from the ritual obligations, in case the player wants to resurrect them after the suicide

Обновление: 11 февр. 2022 в 10:31

[Auto-generated text]: Update on 2/11/2022 6:31:08 PM.

Обновление: 11 февр. 2022 в 10:13

v1.19:

Cows are not slaves!

Обновление: 8 дек. 2021 в 3:03

v1.18:

Fixed the Expectations precepts that weren't correctly modifying the increased or decreased expectations
Fixed the Mood precepts that weren't correctly applying the thoughts
Added a new check to the Hospital precept to detect when there is a hospital but it is dirty. Colonists will get a -5 negative mood, but not as high as if there wasn't any hospital at all
The needs bar of Sweet Teeth will now be hidden for pawns with below Moderate expectations

Обновление: 29 ноем. 2021 в 3:36

[Auto-generated text]: Update on 11/29/2021 11:35:53 AM.

Обновление: 18 ноем. 2021 в 1:36

v1.16:

Made all faction patches conditional so they don't fail if other mods try to patch them too
Made Sweet Teeth incompatible with Flesh Purity, or you get colonists who can't eat desserts due to drugs being forbidden
Added some exclusion tags for Alpha Memes

Обновление: 15 ноем. 2021 в 3:00

v1.15:

Added some exclusion tags for Alpha Memes

Обновление: 11 ноем. 2021 в 3:05

v1.14:

Junk tracker should no longer consider line of sight. The line of sight code was removed a while ago but I must have messed up an update and it crawled back
Fixed slaves of the same ideo as the colony's primary being chosen for the Best Crafter and Best Psycaster leaders
Made Insectoid Supremacy and Tunneler compatible again. Both the Serketist structure and the Insectoid Supremacy meme can now choose between Insect Eating: Loved and Insect Eating: Sacrilegious

Обновление: 8 ноем. 2021 в 6:42

v1.13:

Added fleshcrafted finger and fleshcrafted toe
Fixed ancient ship chunks not being reinstallable
Fixed slaves being able to be selected as colony leaders (albeit briefly) via the Leader: Best crafter precept
Remade the list iteration code in GameComponent_MoodTracker to avoid laggy errors
Remade the list iteration code in RitualBehaviorWorker_WickerManBurning to avoid fluid ideoligions locking right click when selecting the Fire Worshipping meme (hopefully)

Обновление: 5 ноем. 2021 в 3:17

v1.12:

The tracker for best melee fighter in a ritual has been redone to be less laggy. It will now cache results and update every 3000 ticks
Fixed the Junk: Preferred precept not being able to reinstall junk
Fixed a rare null key error when uninstalling junk
Fixed a bug where Ritual Suicide was still expected even if the pawn was already dead
Fixed a bug where the Leadership Challenge ritual didn't take into account the best melee character already being the leader
Added Firekeeper's social impact to the outcome calculations of Bonfire and Wicker Man burning rituals
Added Suicide social impact and room impressiveness to the outcome calculations of Ritual Suicide ritual
Added room impressiveness to the outcome calculations of Insectoid Hymn ritual
Added moralist's social impact to the outcome calculations of Violent Conversion ritual