Garry's Mod
Juniez's Classic Weapon Pack SWEPs (WIP)
กำลังแสดง 11-20 จาก 22 รายการ
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อัปเดต: 21 ส.ค. 2021 @ 10: 34pm

Fixed satchels for real
Adjusted damage values for crossbow and shotgun to be more accurate to HL1
Raised max ammo counts on 357, rpg, satchels

อัปเดต: 21 ส.ค. 2021 @ 9: 28pm

Fixed satchels
Added satchel sounds

อัปเดต: 21 ส.ค. 2021 @ 9: 20pm

Added ammo entities

Broke satchel charges oops

อัปเดต: 21 ส.ค. 2021 @ 7: 53pm

Added Egon Gun (currently using the ugly beam effect in the Black Mesa Source swep pack)
Added Satchel Charges
Adjusted the crowbar a bit, but it's still WIP

อัปเดต: 21 ส.ค. 2021 @ 12: 20am

Fixed HL2 hands being overwritten by some weird HL Source textures that were in the Juniez files for some reason
Fixed crowbar overwriting HL2 crowbar (literally a single letter typo)
Fixed RPG rocket error when hitting water

อัปเดต: 20 ส.ค. 2021 @ 10: 33pm

Fixed AR grenades error when hitting water

อัปเดต: 20 ส.ค. 2021 @ 10: 18pm

Fixed shotgun pump to use shotgun pump sound instead of HL2 shotgun pump
Added WIP crowbar

อัปเดต: 19 ส.ค. 2021 @ 6: 34pm

Added Gauss Gun

A few bugs are present with the Gauss Gun that are out of my scope to fix (would require blender experience, as far as I can tell)

tl;dr:

the beam shoots a bit low on the gun (there's no muzzle attachment in the model to tie the beam to)
the spinner doesnt spin (the animation is built into a sequence in the qc file instead of an ACT_ activity, and that either doesn't work or I just don't know how to code it in. which is entirely possible)

อัปเดต: 19 ส.ค. 2021 @ 1: 30pm

Fixed grenade explosion code (thanks noruzenchi)

อัปเดต: 19 ส.ค. 2021 @ 12: 13am

Added HL1 crosshairs
Fixed reload animations in multiplayer servers
Added Juniez's explosion sounds
Added idle animations for all guns
General code cleanup