Space Engineers

Space Engineers

Configurable Parameters
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Actualizare: 12 febr. 2022 @ 5:38

- All default audio volumes are now rounded to 2 decimal places to match the precision of the audio volume sliders. Now every slider should have a default position, even though the default value is something ridiculous like 0.3055007 (why Keen??)
- Added CryoChamber In/Out audio volumes.

Actualizare: 11 febr. 2022 @ 14:39

Fixed battery slider value parsing.

Actualizare: 6 febr. 2022 @ 3:41

Added "Spotlights" to the block category allowing you to configure:
- maximum lighting range
- maximum lighting intensity
- required input power
individually for the small and/or largegrid spotlight.

This should remove the need for High-power Spotlight, which adds two extra spotlight blocks (small & largegrid) with the only difference being slightly tweaked parameters. While the idea of this mod is great and I used it for a long time myself, having extra blocks is problematic when working with blueprints (either your own ones or when uploading it to the workshop), because it creates an unnecessary mod dependency for what should basically be a vanilla block. In addition you can fully customize the parameters now.

Actualizare: 4 febr. 2022 @ 5:05

Added new "Weapons" category, so far with:

• Searchlight Settings
Define the maximum targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).

Actualizare: 7 nov. 2021 @ 4:50

Small Fix: Ore Richness and Asteroid Ore Spawning probability are now reset to the games default value, when the input value is negative (and not only when it is set to -1).

Actualizare: 6 nov. 2021 @ 7:38

Added HUD Voice Notifications to "Audio".

Actualizare: 1 nov. 2021 @ 13:41

Added option "Oxygen consumption multiplier"
Added option "Oxygen Suit capacity
Added option "Hydrogen Suit capacity
Added category "Sound"
Gives you fine control over various sound effect volumes, for example to make tools and production facilities less noisy.

Here are example values taken from two popular mods, if you want to make various sound effect less noisy:

Sneaky Sounds - Quieter Tools
*** TOOLS ***
Sneaky Sound values:
Welder = 15 %
Grinder = 10 %
Drill = 8 %
Ship Welder = 10 %
Ship Grinder = 15 %
Ship Drill = 30 %
*** ENGINES & PROPULSION ***
SG Wheels (run) = 50 %
SG Wheels (ground) = 50 %
LG Wheels (run) = 50 %
LG Wheels (ground) = 50 %
SG Atm. Thrusters = NaN
LG Atm. Thrusters = NaN
Hyd. T. (push) = NaN
SG Hyd. T. (active) = 50 %
SG Hyd. T. (idle) = 50 %
SG Hyd. T. (active) = 50 %
LG Hyd. T. (idle) = 50 %
*** BUILDING & CONSTRUCTION ***
Block Placement = 6 %
Block Removal = 6 %
Block Construction = 10 %
*** MISCELLANEOUS BLOCKS ***
SG Cockpit (in/out) = 10 %
LG Cockpit (in/out) = 20 %
Hangar Door = 20 %
Door (open) = 30 %
Door (close) = 30 %
Sliding Door (open) = 30 %
Sliding Door (close) = 40 %

Be Quiet - Reduced Refinery and Assembler Noise
*** PRODUCTION FACILITIES ***
Refinery (idle) = 5 %
Refinery (process) = 5 %
Assembler (idle) = 5 %
Assembler (process = 5 %
O2H2-Gen. (idle) = NaN
O2H2-Gen. (process) = NaN

Actualizare: 31 oct. 2021 @ 5:03

- Added "Custom" option for jetpack thrust properties
- Fixed: Jetpack thrust properties are now manually unloaded when exiting the session, using the default values, since the game is not doing this automatically
- Improved: Changed the battery initial charge input from a simple textbox to a fancy slider. Furthermore values are automatically rounded to a full percentage value (0.00, 0.01, ... 0.99, 1.00)
- Code refactoring

Actualizare: 23 aug. 2021 @ 8:50

- Fixed an issue where lightning damage would only be applied to the weather type "ThunderstormHeavy".

- Added a new option: Battery Initial Charge

Actualizare: 23 aug. 2021 @ 6:15

- Fixed an error, which occured while using this mod alongside Akiad Development - Mech Tech.
- Separated the application of parameters / settings from one another and added better error handling. Now only the affected settings should throw an error - if something went wrong - but the other settings should be unaffected.