Space Engineers
Configurable Parameters
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Обновление: 4 септ. 2022 в 7:51

- Added an option to replace small-/large-grid O2H2-Generators by a proprietary version with vanilla properties on ships, spawned by MES. This is useful, if you increase the power consumption of the normal O2H2-Generators, so that they - in combination with a Hydrogen Engine - effectively cannot produce power, causing NPC ships to crash.

Note: You need to use "MES-ProprietaryValuableBlocks" in "Config.Grids.xml" (MES configuration). The proprietary version is not buildable by players and won't show up in the build menu either. It uses the "ProprietaryTech" component of MES, to prevent players from building it themself.

Обновление: 15 авг. 2022 в 12:44

- Added new category "Modular Encounters Systems"
Extended settings, if Modular Encounters Systems is used as well:
• Replace creature weapons
• Override minimum and maximum spawn distances of creatures
• Enforce global block replacer

- Adjusted tooltips and texts/labels.

Обновление: 27 юли 2022 в 9:15

- Added IceComsumptionPerSecond option for smallgrid and largegrid O2H2Generators.
Note: The amount of produced gases will scale accordingly. So this effectively increases the speed. If you do not adjust the operational power consumption, increasing/decreasing this value makes your o2/h2 generator more/less efficient.

Обновление: 22 юни 2022 в 14:05

Fixed jetpack custom values always being overwritten by default values when initializing the UI.

Обновление: 19 март 2022 в 6:16

Changed: Spotlight and Searchlight default lighting range (the initial value of the range slider, after you have built the block) value is now set to the specified maximum value.

Обновление: 12 март 2022 в 1:42

Changed: Smallgrid spotlight settings now affect the "OffsetSpotlight" from the Wasteland DLC as well.

Обновление: 7 март 2022 в 9:24

Changed: Audio slider max volume now takes the value of the default volume, if the default value is greater than 1.0*
Added audio volume options:
- Wind Turbine
- Hydrogen Engine

* This is the case for the newly added option "Wind Turbine". It has a default value of 1.5 (or 150 %). So the slider range is 0.0 to 1.5. My guess is, that higher values than 1 are used to exceed the default maximum distance, where you can still hear the sound or maybe it is just scaled louder internally, if the audio source is rather quiet.

Обновление: 4 март 2022 в 9:19

Added an option to define the operational power consumption for smallgrid and largegrid O2/H2 Generators:

The energy breakeven point is at 1.0 (MW) for 100 L/s (smallgrid) and 5.0 (MW) for 500 L/s (largegrid), which means:
• values below 1.0 / 5.0 MW: Less power is needed to generate hydrogen than produced by Hydrogen Engines.
• value at 1.0 / 5.0 MW: The hydrogen generation requires as much power as produced by Hydrogen Engines.
• values above 1.0 / 5.0 MW: More power is needed to generate hydrogen than produced by Hydrogen Engines.

My gameplay recommendation: Use the value at the breakeven point, so you cannot use Ice as an easy, (almost) unlimited and free energy source. You can still use hydrogen to power your engines and ships normally, but generating the hydrogen in the first place requires an actual facility with its own power generation.

Обновление: 27 февр. 2022 в 12:15

Updated the RichHudFramework.Client to the latest version 1.2.3.0.
Now I am able to use the added tooltip functionality, so I added several tooltips to almost every UI input element.

Обновление: 18 февр. 2022 в 7:58

Splitted economy reputation multipliers from 2 into 3 tiles for better readability.