Space Engineers
Stargate [Script]
11–20 из 22
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Обновление: 13 авг. 2021 г. в 21:05

  • Fix connector related crash in DHD when loading a world

Обновление: 7 авг. 2021 г. в 1:34

  • Fix error when grouping multiple DHDs with gates.

Обновление: 29 июл. 2021 г. в 3:16

  • Fix crash welding up DHD

Обновление: 29 июл. 2021 г. в 3:04

  • Clear old DHD button text

Обновление: 28 июл. 2021 г. в 23:46

  • Fix projected gates being usable.
  • Possible workaround for collision issues and movement wonkiness after teleporting.

Обновление: 28 июл. 2021 г. в 10:14

  • Add custom UseObject to DHDs. This means you can directly interact with them again without assigning an action.
  • Limit DHD activation range to 100m for small gates, 500m for supergates. Previously it was unlimited.
  • Add info to DHD terminal to inform user which gate it is controlling.
  • Remove "Activate Symbol" from DHD, it's no longer necessary.
  • Fix teleportation offset with Stargate with Base.
  • Increase gate damage radius to 2m to adjust for increased gate sizes.
  • Use physics raycast to detect if we really should damage blocks in front of the gate. This will allow blocks like catwalks to be placed in front of the gate without being damaged.
  • Fix performance issue with DHDs calling a sqrt operation multiple times per update.

Обновление: 2 июн. 2021 г. в 8:20

  • Fix DHDs broken by last update.

Обновление: 2 июн. 2021 г. в 0:11

  • Removed sensitive data from logs for non-admins (gate positions/addresses, entity ids).
  • Reduced logging.
  • Log errors to the game log.

Обновление: 7 апр. 2021 г. в 22:54

  • Fixed Incoming PB script action not being called.
  • Fixed gate laser antennas capping at 50km range.

Обновление: 14 янв. 2021 г. в 22:21

  • Fix exception in debug logging.