Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Skaven Tweaks
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Uppdatering: 29 jan, 2022 @ 19:51

Uppdatering: 29 jan, 2022 @ 8:27

Uppdatering: 17 apr, 2021 @ 7:52

Just a quick update to get this mod in line with the Rakarth patch.

Cleaned up the script a bit, will work on making mounts optional in a future patch

Uppdatering: 18 feb, 2021 @ 6:02

Hotfix that removed debug code that was accidentally left in

Uppdatering: 17 feb, 2021 @ 10:18

Fixed a bug that caused undercity battles to fail all the time

Uppdatering: 22 jan, 2021 @ 9:07

  • Disabled a legacy mechanic that gave Skrolk a 13% chance to spread plague in enemy provinces
  • Plague Monks, Plague Monk Censor Bearers, Plagueclaw Catapults, Plague Priests, and Lord Skrolk are now all immune to plague attrition

Uppdatering: 5 jan, 2021 @ 21:46

  • Added missing units for Deeper Tunnels undercity building
  • Added a Mutant Rat Ogre to the Underkeep undercity building
  • Added another plague monk to the Grand Plague Cauldron undercity building
  • Replaced a standard skavenslave with a skavenslave slinger in the Underway Junction undercity building
Check the Google Sheet[docs.google.com] for a detailed list of all undercity units

Uppdatering: 5 jan, 2021 @ 20:34

  • Added starting traits for lords granted alongside additional starting settlements
  • Clan Moulder undercity relocated to Red Eye Mountain
  • Warlock Engineers now benefit from Forbidden Workshop upgrades

Uppdatering: 21 dec, 2020 @ 14:46

  • Fixed a potential issue with undercity expansion chance not saving correctly
  • cleaned up code

Uppdatering: 20 dec, 2020 @ 19:52

  • Vermintide! and Kill Eat the Wounded! can now be disabled on previous saves, new campaign is no longer needed .
  • Poison Wind and Death Wind have a new tooltip that indicates they cause damage over time.