Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Skaven Tweaks
Wyświetlanie 1-10 z 17 pozycji
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Aktualizacja: 29 stycznia 2022 o godz. 19:51

Aktualizacja: 29 stycznia 2022 o godz. 8:27

Aktualizacja: 17 kwietnia 2021 o godz. 7:52

Just a quick update to get this mod in line with the Rakarth patch.

Cleaned up the script a bit, will work on making mounts optional in a future patch

Aktualizacja: 18 lutego 2021 o godz. 6:02

Hotfix that removed debug code that was accidentally left in

Aktualizacja: 17 lutego 2021 o godz. 10:18

Fixed a bug that caused undercity battles to fail all the time

Aktualizacja: 22 stycznia 2021 o godz. 9:07

  • Disabled a legacy mechanic that gave Skrolk a 13% chance to spread plague in enemy provinces
  • Plague Monks, Plague Monk Censor Bearers, Plagueclaw Catapults, Plague Priests, and Lord Skrolk are now all immune to plague attrition

Aktualizacja: 5 stycznia 2021 o godz. 21:46

  • Added missing units for Deeper Tunnels undercity building
  • Added a Mutant Rat Ogre to the Underkeep undercity building
  • Added another plague monk to the Grand Plague Cauldron undercity building
  • Replaced a standard skavenslave with a skavenslave slinger in the Underway Junction undercity building
Check the Google Sheet[docs.google.com] for a detailed list of all undercity units

Aktualizacja: 5 stycznia 2021 o godz. 20:34

  • Added starting traits for lords granted alongside additional starting settlements
  • Clan Moulder undercity relocated to Red Eye Mountain
  • Warlock Engineers now benefit from Forbidden Workshop upgrades

Aktualizacja: 21 grudnia 2020 o godz. 14:46

  • Fixed a potential issue with undercity expansion chance not saving correctly
  • cleaned up code

Aktualizacja: 20 grudnia 2020 o godz. 19:52

  • Vermintide! and Kill Eat the Wounded! can now be disabled on previous saves, new campaign is no longer needed .
  • Poison Wind and Death Wind have a new tooltip that indicates they cause damage over time.