Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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更新:2020年11月27日 @ 11時35分

Buffed all MACs, all now have varying amounts of area damage.

Mark IX
Shield damage increased by 43%

Series 8
Shield damage increased by 200%

All
Reduced mass of impact due to adding new damage, otherwise they would launch ships into oblivion.

They should now be more devastating to ships, especially the Series 8.

更新:2020年11月25日 @ 17時35分

更新:2020年11月24日 @ 16時29分

Fixed sbc typo for the Series 8 Ammo

Removed grid limits from the MACs

更新:2020年11月23日 @ 19時21分

Removed voxel damage from MACs for the time being, I want them to deal damage but as of right now its hard fine tune it the way I want so I'll disable it for the time being.

Reduced volume of all ammo by 90%, very unrealistic but the vanilla assembler can't craft the bigger MAC rounds without doing this.

更新:2020年11月20日 @ 3時39分

Reduced Size of M910 by 40%, this will make it match the scale of MrEvan's ships.

Changed Series 8's sound effect to H2A's SMAC. Changed prefire time to match new audio.

So next up is the Mark II MAC, and I'll finally move on to a new weapon system, will probably work on the Sabre's cannon first since I can probably do that pretty fast. This is also where the scale of the pack is getting weird. Since 1:10 scale fighter's aren't really common I'm probably going to end up making it 1:1 for the Sabre's

更新:2020年11月19日 @ 18時22分

Every item on my original list is now complete. The Mark IX and Series 8 MACs are done and there is now a small grid version of the M910 Rampart.

Also the old Mark IV is now the Mark IX, the change is retroactive, so any pre-existing Mark IVs are now Mark IXs and it can fire 3 times per charge. The new Mark IV is a small grid MAC.

更新:2020年11月17日 @ 23時38分

Well this doesn't technically count as another update on the same day.

Fixed the ammo pulling issue, all weapons should now pull from the conveyor system.

更新:2020年11月17日 @ 20時14分

Last Update for today

Fixed an issue where the MAC model would change position after firing, preventing more MACs to be placed in the world. I have no idea why an animation can cause this but its fixed as far as I know.

更新:2020年11月17日 @ 16時46分

Fixed blueprint typo for 50mm ammo listing as 155mm

Changed emissive on MAC to go from green when ready, to yellow when charging, red when depleted.

Let me know how you guys have other emissive gradient ideas

更新:2020年11月17日 @ 11時00分

Forgot to add blueprint entries for ammo