Project Zomboid
Bow and Arrow
Показані результати 1–10 із 88
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Оновлено: 27 верес. о 11:52

Added nil checks for an arrow's square and cell (Thanks to Reifel). Bugs like that can give you the red box with numbers and massive log file. Added Polish translations (Thanks anon).

Оновлено: 29 груд. 2024 о 6:36

Patched a bug so that instead of the mod breaking the archer says "Oof". Thanks, person who found the cause of this bug.
Added Ukranian, Russian, and Chinese translations.
Refactored the aiming system slightly to make it clearer how to add gamepad support.

Оновлено: 26 берез. 2024 о 12:01

Commented out some code. It should show a red error message if a mod for this mod tries to access item data moved from Client to Shared. This may be better than the mod seeming to load correctly, but not working.

Оновлено: 26 берез. 2024 о 11:56

Fixed a patch for a weapon modifiers mod. Moved item information from Client to Shared.

Оновлено: 11 лют. 2024 о 8:36

Added nil checks to a line to avoid an error with a mod. Got the feeling like something was forgotten but submitted updated mod anyway.

Оновлено: 3 лют. 2024 о 17:36

Fixed glitched attempt at compabilility with Nihilist Silencers. Added items from this mod to Weapon Modifiers' list of excempt items. Fixed not being able to put feather fletchings on arrows. Addded a nil check to something. Didn't add controller support.

Оновлено: 1 січ. 2024 о 14:01

Undisabled a function. Added Ukranian and Spanish translations.

Оновлено: 1 січ. 2024 о 13:36

It was broken for someone, better investigate

Оновлено: 1 січ. 2024 о 12:19

Made arrow shaft of wood translatable like other names. Added a patch for a silence mod. Started adding alternative drawing before stopping. Crudely added feather fletchings that appear automatically on cutting a bird into smaller pieces. Made it easier to add items to this mod. Added French translation.

Оновлено: 11 квіт. 2023 о 13:16

Added comments to code. Changed // to /* and */ in recipes. Added a tooltip to tell you how to assemble arrows. I might have forgotten at least one easily implemented idea.