Stellaris
Acquisition of Technology
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Aktualizacja: 12 stycznia o godz. 2:52
twórca: Frag Jacker

- Fixed wrong variable checks for various Hero armies, causing them to not be buildable when they should be.
- Updated various army values with the latest values from base ACoT.

Aktualizacja: 7 stycznia o godz. 8:49
twórca: Frag Jacker

- Changed scripted planet triggers to the ones requested by Inny (Merger of Rules Mod).

Aktualizacja: 23 grudnia 2024 o godz. 5:21
twórca: Frag Jacker

- Fixed Delta and Above Tiers of Planetary Shield Generators not providing protection against cosmical storms. (Protection based upon planetary flags works only on newly constructed planetary shields)

Aktualizacja: 15 grudnia 2024 o godz. 3:03
twórca: Frag Jacker

- Added 'acot_phanon_tech_stage_four_enabled' flag to the final rival event.
- This will not add the flag if the Player has already finished the rival Event chain. To set the flag manually it is necessary to use the console command: 'effect set_country_flag acot_phanon_tech_stage_four_enabled = true'

Aktualizacja: 23 listopada 2024 o godz. 4:51
twórca: Frag Jacker

- Fixed typo in scripted trigger for the Sigma Affluence Center.
- Fixed missing icon for the Subversive Ethereal Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Ethereal Cathedral (Holding Building).
- Fixed missing icon for the Subversive Solarite Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Solarite Cathedral (Holding Building).

Aktualizacja: 23 listopada 2024 o godz. 4:41
twórca: Frag Jacker

- Stellarite Generator now provides 500 stellarite storage capacity per building.
- Stellarite Generator now generates 10 extra stellarite with 15 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.
- Advanced Stellarite Generator now provides 1000 stellarite storage capacity per Building.
- Advanced Stellarite Generator now yields one more stellarite generating job when Hand of Sigma Technology is researched.
- Added 1250 alloy cost to build the Advanced Stellarite Generator.
- Stellarite Transdim Actuator now provides 2500 stellarite storage capacity per Building.
- Stellarite Transdim Actuator now yields one more stellarite generating job when Hand of Sigma Technology is researched
- Added 4500 alloy cost to build the Stellarite Transdim Actuator.
- Stellarite Transdim Actuator now generates 30 extra stellarite with 20 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.

Aktualizacja: 22 listopada 2024 o godz. 9:26
twórca: Frag Jacker

# Fix for missing locators on the new Hyperion model from this mod

- Fixed `medium_gun_07` not existing.
- Fixed `medium_gun_08` not existing.
- Removed reference to `engine_large_08` as it is not existing.
- Removed reference to `engine_large_09` as it is not existing.
- Removed reference to `engine_large_10` as it is not existing.
- Removed reference to `engine_large_11` as it is not existing.
- Removed reference to `engine_large_12` as it is not existing.

Aktualizacja: 3 listopada 2024 o godz. 2:52
twórca: Frag Jacker

- Updated to Stellaris v3.14 'Circinus'
- Updated Shaders with latest codes.
- Removed redundant imports in the aot_shaders.fxh file.
- Updated Precursor Databank event trigger with latest ACoT codes.

Aktualizacja: 13 października 2024 o godz. 6:44
twórca: Frag Jacker

- Fixed broken locators on the Precursor Hyperion model override.
- Improved the visibility of the Precursor Hyperion on the ship designer preview Image.

Aktualizacja: 29 września 2024 o godz. 6:27
twórca: Frag Jacker

Changelog
Thanks to Xahkarias the AoT enforcer Jobs were rebalanced:

Enforcer crime reduction used to be:
(base value / extra value with the crime reduction decision)
  • vanilla = 25 / 10
  • aot dm = 20 / 10 (big issue, is lower than vanilla)
  • acot = 40 / 20
  • phanon = 60 / 20
  • stellarite = 60 / 20

Now it is:
  • vanilla = 25 / 10
  • aot dm = 35 / 10 (increased to be higher than vanilla, hard to find a good intermediate value between vanilla and ACOT)
  • acot = 40 / 20
  • phanon = 60 / 20 (increased decision reduction to scale linearly)
  • stellarite = 80 / 20 (increased crime reduction to linearly scale with acot and phanon)

Bugfixes
- Updated Phanon components to their latest codes from ACoT.
- Delta Tier Baracks were giving enforcer Jobs instead of soldier Jobs.