Stellaris

Stellaris

Acquisition of Technology
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Pembaruan: 3 Jun 2021 @ 7:44am

- Fixed tesseract library granting alpha jobs instead of stellarite tier jobs.

Pembaruan: 1 Jun 2021 @ 7:13am

- Fixed stellarite mentats missing their job description.
- Fixed stellarite mentats working as specialist jobs in gestalt empires whereas they should be complex drones.
- Added missing ACOT alpha mentat drone job.

Pembaruan: 27 Mei 2021 @ 5:17am

- Updated the Fallen Empire system initializers since they still had some old stuff from pre 3.0. (Requires new game)
- Updated the planetary icons from the latest planetary diversity update.
- Added ACOT to the dependency in the mod descriptor. This should make absolutely sure my mod overwrites ACOT.
- Updated pdxmesh.shader from Gigastructures.
- Delta, Alpha and Sigma Habitat housing districts now also give +1 building slot.

Pembaruan: 21 Mei 2021 @ 8:55am

- Fallen Empires now always spawn with warbarges, even if the player doesn't own the Federations DLC. Player buildable warbarges still require the DLC due to the juggernaut components used.

Pembaruan: 19 Mei 2021 @ 6:44am

- Removed an old dangling unnecessary event.

Pembaruan: 14 Mei 2021 @ 9:18am

- Fixed the dark matter production core event not popping up again when chosing to postpone it after it was accepted first. (This affects only those which haven't had the event yet.)
- Added the option to completely skip this event and never be bothered again but also not gaining the tech.

Pembaruan: 13 Mei 2021 @ 5:40am

-Fixed the alpha project not requring 1000 influence for default empires, only for ascended empires in order to start the alpha project.

Pembaruan: 11 Mei 2021 @ 12:52pm

- Fixed gestalt empires of all kinds not being able to research the automated buildings, despite finishing the dark matter production core project successfully. (This time for real I promise, please don't kill me)

Pembaruan: 11 Mei 2021 @ 8:26am

- Enabled the Warbarge to be used in federation designs such as the Galactic Defense Force.
- Reduced the maximum needed reactor power level for the dark matter production core to succeed from 2500->2000.

Pembaruan: 11 Mei 2021 @ 5:01am

- Removed some dangling assets in the dark matter production core project, that caused the mod to crash.
- Added a safeguard to the dark matter production core project reactor intensity crank, so that the player can't fill the reactor with dark matter, he doesn't have and then wonder why it doesn't work.
- Added some additonal tooltips to better explain what is going on in the dark matter production core project.