Space Engineers

Space Engineers

Assault Weapons Pack (Nov 25 Hotfix)
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Update: Aug 18, 2021 @ 5:28pm

v1.58 Big Fuсking Guns Update

New Additions!

150mm Light Artillery Turret
- Uses existing 150mm Shell
- small grid
400mm Vanquisher Battery
- Uses existing 400mm Shell
1000mm Artillery Lance
- Uses existing 1000mm Shell
1500mm Macro Battery
- Uses existing 1500mm Shell

Fixes and Changes:

Chair.
Renamed Assault Cannons block category to "Assault Weapons".
Doubled all LOD distances.
Edited descriptions to include when weapons were added.
- English + Russian
Moved 300mm Fixed Flak Gun to the fixed weapons group.
- Are more fixed guns coming? Only time will tell~
Overhauled 400mm Siege Cannon models.
Renamed 400mm Assault Cannon to "400mm Assault Turret".
- Existing blocks are unaffected.
Increased minimum elevation of 400mm Assault Turret from -12° to -10°.
Overhauled 400mm Assault Turret models.
Retired 400mm Assault Cannon Variant, as it is now obsolete.
- Existing blocks will not be deleted.
Renamed 400mm Demolisher Cannon to "400mm Demolisher Battery".
- Existing blocks are unaffected.
Increased minimum elevation of 400mm Demolisher Battery from -12° to -10°.
Overhauled 400mm Demolisher Battery models.
Edited description text for 400mm Siege, Assault, and Demolisher turrets.
Fixed graphical issues with 400mm Twin Casemate models.
Renamed FOB-1000 to "1000mm Fixed Artillery Lance".
- Existing blocks are unaffected.
Renamed FOB-1500 to "1500mm Fixed Artillery Lance".
- Existing Blocks are unaffected.
Modified collsions of 1500mm Fixed Artillery Lance.
Overhauled builds stages of 1500mm Fixed Artillery Lance.
Stopgap model updates:
- Improved LOD models for 20mm and 43mm fixed autocannons.
- Modified 43mm Fixed Autocannon's model.
- Improved 43mm Rotary Autocannon's model.
- Improved small-grid 220mm Missile Pod's LOD models.
- Improved 300mm Flak Turret's LODs.
- Improved 1500mm Fixed Artillery Lance's LODs.

Balance Changes:

Increased blast radius of 150mm Shell from 2 meters to 4 meters.
Decreased reload time of 220mm Reloadable Missile Pod from 3 seconds to 2 seconds.
Increased reload time of 400mm Casemate from 3.5 seconds to 4 seconds.
Increased reload time of 400mm Twin Casemate from 5 seconds to 5.5 seconds.
Increased damage of 1000mm Shell from 7,650 to 11,500.
Decreased PCU of 1000mm Fixed Artillery Lance from 920 to 750.
Increased damage of 1500mm Shell from 13,200 to 18,000.
Decreased explosion radius of 1500mm Shell from 18 meters to 15 meters.
Decreased velocity of 1500mm Shell from 600 m/s to 500 m/s.
Decreased PCU of 1500mm Fixed Artillery Lance from 1600 to 1000.

Update: Aug 10, 2021 @ 5:59am

v1.573 Three: The Search for Spock

Test update. Identical to update v1.573.

Update: Aug 10, 2021 @ 5:59am

v1.573 Two: Electric Boogaloo

Test update. New thumbnail was accidental.

Update: May 28, 2021 @ 7:05am

v1.573 Balance Update

Fixes and Changes:

Attempted fix for certain weapons not automatically pulling ammo from assemblers and containers.
Removed localization script, as it is no longer required.

Balance Changes:

Doubled inventory capacity for all 20mm and 43mm weapons.
20mm Ammo Box ammo count reduced from 2000 to 500.
20mm Ammo Box mass decreased from 150 kg to 135 kg.
Changed resource costs for 20mm Ammo Box:
- Decreased nickel cost from 33 to 18.
43mm Ammo Box ammo count reduced from 600 to 200.
43mm Ammo Box mass decreased from 132 kg to 99.2 kg.
Changed resource costs for 43mm Ammo Box:
- Decreased iron cost from 96 to 80.
- Decreased nickel cost from 27 to 12
- Decreased magnesium cost from 9 to 7.2
Decreased 400mm Demolisher shot deviation from 0.5 to 0.3.
- Increased accuracy.

Update: May 8, 2021 @ 5:35am

v1.572 Balance Pass

Fixes and Changes:

Fixed crash when using Russian language.

Balance Changes:

Reduced fire rate of 43mm Rotary Autocannon from 1200 RPM to 1000 RPM.
Increased damage of 300mm Flak shell from 40 to 80.
Decreased shot deviation of 300mm Flak Cannon from 5° to 2°.
Decreased shot deviation of large-grid 300mm Flak Turret from 5° to 2°.
Decreased shot deviation of small-grid 300mm Flak Turret from 7.5° to 3.5°.

Update: May 5, 2021 @ 10:23am

v1.1571 Two: Electric Boogaloo

Re-added 30mm Chaingun. The model was not updating due to a strange file bug. This should now be fixed.

Update: May 5, 2021 @ 10:22am

v1.1571 Bug Squash

Removed 30mm Chaingun for all of ten seconds.

Update: May 5, 2021 @ 9:34am

v1.57 Weapons Update

New Additions!

Realistic audio support!
Custom camera overlay to all turrets.
30mm Storm Cannon
- Uses existing 30x145mm Ammo Box
- small & large grid
220mm Missile Pod
- Uses existing 220mm Burst Missile
- small grid
220mm Reloadable Missile Pod
- Uses existing 220mm Burst Missile
- small grid
220mm Missile Battery
- Uses existing 220mm Burst Missile
- small grid
300mm Flak Cannon
- Uses existing 300mm Flak Shell
- small grid
Overhauled localization files.
- Removed contributions from DeVindi.

Fixes and Changes:

Moved all ammo from 'Components' to 'Consumables' in assembler menu.
Replaced interactive consoles on most 1x1 turrets.
Renamed 20mm Rotary Autocannon to '20mm Fixed Autocannon'.
- Existing blocks are unaffected.
Tweaked appearance of 20mm Point-Defense Gun.
Renamed 25mm Rotary Autocannon to '25mm Fixed Autocannon'.
- Existing blocks are unaffected.
Fixed highlight on 30mm Rotary Autocannon pointing at the wrong conveyor mesh.
Renamed 30mm Rotary Autocannon to '30mm Fixed Autocannon'.
- Existing blocks are unaffected.
Visually overhauled the 30mm Chaingun.
Renamed 43mm Rotary Autocannon to '43mm Fixed Autocannon'.
- Existing blocks are unaffected.
Changed 43mm Autocannon's description for clarity.
Numerous visual adjustments to 43mm Autocannon.
Actually changed 43mm Autocannon's in-game name to '43mm Rotary Autocannon' this time.
- Existing blocks are unaffected.
Tweaked appearance of 150mm Light Artillery Turret on high settings.
Tweaked appearance of 220mm Missile Battery.
Attempted fix for 220mm Missile Pod not unlocking via Progression.
Changed icon text of 300mm Flak Shell.
Fixed barrel lighting of 300mm Flak Turret on medium settings.
Tweaked appearance of 300mm Flak Turret on high settings.
Optimized 300mm Flak Turret's LOD models.
Tweaked appearance of 400mm Demolisher on high settings.
Fixed flat geometry on 400mm Demolisher's build stages.
Fixed missing geometry on 400mm Demolisher's 3rd build stage.
Tweaked FOB-1500's appearance on high settings.

Balance Changes:

Minimum elevation of 30mm Chaingun increased from -60° to -55°.
Changed component costs for 43mm Rotary Autocannon:
- Computers decreased from 10 to 2.
Increased damage of 150mm Shell from 410 to 530.
Changed resource costs for 400mm Siege Cannon:
- Steel Plates decreased from 80 to 42.
- Construction Comp. decreased from 60 to 30.
- Functional integrity decreased from 6,200 to 1,500.
Functional integrity of 400mm Assault Cannon and Variant decreased from 7,900 to 4,300.
- Total integrity unchanged.
Changed component costs for 400m Demolisher:
- Steel Plates increased from 229 to 230.
- Construction Comp. decreased from 104 to 100.
- Functional integrity decreased from 15,600 to 9,060.
Increased 1000mm Shell velocity from 300 to 400 m/s.
Increased 1500mm Shell velocity from 500 to 600 m/s.

Update: Dec 7, 2020 @ 11:22am

v1.55 Visual Update

New Additions!

Updated Russian translations.
- Thanks, Alec KDY!

Fixes and Changes:

Fixed stereo sound file error.
Added caliber indication to ammo icons.
Increased model quality for all weapons on all model settings.
Optimized nearly all models.
Optimized most build stages.
Reduced length of 20mm and 43mm Fixed Autocannons.
- Adjusted build stages to match dimension changes.
- Placement box unchanged.
- Mountpoints have changed. This may disconnect blocks already placed.
Removed 20mm Fixed Autocannon's barrel and build stage models, as they are now unused.
Adjusted collision mesh on 20mm Rotary Autocannon.
Fixed missing geometry on 30mm Fixed Autocannon.
Fixed inverted geometry on 30mm Chaingun.
Fixed lighting on large-grid 300mm Flak Turret barrels.
Added interactive highlight greeble to 400mm Assault, Assault Variant, and Demolisher turrets.
Overhauled FOB-1500's model.
- Mountpoints have changed. This will not disconnect blocks already placed.
Significantly altered FOB-1500's collisions.
- Partial fix for firing-through-blocks bug.

Balance Changes:

Decreased health damage of 20mm projectiles from 50 to 10.
Altered FOB-1500's construction costs:
- Increased Steel Plate cost from 215 to 450.
- Increased Construction Component cost from 180 to 220.
- Increased Metal Grid cost from 36 to 60.

Update: Oct 15, 2020 @ 5:13am

v1.53 Balance Pass

Fixes and Changes:

Updated collision meshes for FOB-1000 and FOB-1500.
- Matches Keen's collision changes.
Updated FOB-1500 model with improved geometry.

Balance Changes:

Increased health damage of 20mm projectile from 30 to 50.
Increased mass damage of 43mm projectile from 100 to 120.
Reduced travel distance of 43mm projectile from 1500m to 1000m.
Increased damage of 150mm Shell from 385 to 410.
Increased damage of 220mm Burst Missile from 300 to 340.
Decreased acceleration of 220mm Burst Missile from 200m/s to 100m/s.
- Max velocity unchanged.
Increased damage of 300mm Flak Shell from 13 to 40.
Reduced travel distance of 400mm Shell from 2000m to 1500m.
Increased damage of 1000mm Shell from 6500 to 7650.
Reduced travel distance of 1000mm Shell from 2000m to 1500m.
Increased damage of 1500mm Shell from 11000 to 13200.
Reduced travel distance of 1500mm Shell from 2000m to 1500m.