Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Mis à jour le : 6 juin 2022 à 12h31

Version 95.0.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/23555c5aec8527cd71f6348a32aabd234ab52e73
  • Added new method BroadcastTargetingData and moved all guidance messages into there
  • On fire BroadcastTargetingData is now called to give the missile an initial target solution
  • Simplified argument handling logic
  • Made turret homing mode keep track of time since target lock
  • Changed the priority of beam ride reference block selection to match homing modes
  • Reduced unnecessary complication of cunfigurable screen colors
  • Remote fire will now trigger silo doors and timers via LAMP if the missile is on the same ship as a LAMP instance

Mis à jour le : 30 mai 2022 à 16h00

Version 94.12.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/ba34f916fe87ba2be73329e5ec22e8a5662d5e9c
  • Added timer triggering that is keyed off of specific targeting states. Supported states are Idle, Searching, and Targeting. Targeting is triggered whenever you are locked on or when you are in beam ride mode.

Mis à jour le : 27 févr. 2022 à 23h52

Version 94.11.1
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/13637d93ad22cd76d331509b03f6a8f44b6edbf9
  • Changed how missed scans are handled. Rather than scanning as fast as it can (within the hard 10 Hz cap) the scan rate will instead be decreased by 20% when a scan is missed.

Mis à jour le : 3 févr. 2022 à 10h51

Version 94.11.0
  • Added support for custom turret control block

Mis à jour le : 8 oct. 2021 à 13h00

Version 94.10.7
  • Removed implicit casts of Vector3D to Vector3.

Mis à jour le : 4 oct. 2021 à 22h51

Version 94.10.6
  • Fixed a bug where reference block was not being handled correctly at all. Now reference block is properly handled.

Mis à jour le : 29 sept. 2021 à 23h58

Version 94.10.5
  • Updated scheduler to use ticks as time base
  • Made adaptive active antenna range respect idle range
  • Dead code cleanup

Mis à jour le : 28 juil. 2021 à 16h13

Version 94.10.1
  • Replaced IsClosed with Closed

Mis à jour le : 20 juil. 2021 à 17h02

Version 94.10.0
  • Added sound block config
  • Made IFF brodcast use new target size

Mis à jour le : 29 avr. 2021 à 12h34

Version 94.8.4
  • Fix to make background color properly sync in multiplayer
  • Updated raycast homing method to now use the fixed raycast methods.
  • Changed the name of "spiral" to "evasion". Old arguments will still work. spiral_on, spiral_off, and spiral_toggle will simply toggle evasion. The reason for this genericization is that the missiles themselves can be configured to do different things when evasion is activated.
  • Code cleanup: removed a duplicated line