Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Update: 24 jan 2021 om 16:58

Version 94.7.2
  • Fixed issue where sound blocks would keep looping sound after a turret lock had been established and lost

Update: 11 jan 2021 om 10:49

Version 94.7.1
  • Update to SoundBlockManager to stop infinite sound looping on DS

Update: 11 jan 2021 om 10:27

Version 94.7.0
  • Added SoundBlockManager class which will better handle looping sounds for clients in MP since sound durations are not properly synced.

Update: 3 jan 2021 om 21:21

Version 94.6.0
  • Added disable_fire and enable_fire arguments to disable and enable firing. This is to allow you to disable firing while you are welding up missiles so that you dont fire them half built. It is by no means necessary to use this script, it was just something I needed for my ships

Update: 1 dec 2020 om 11:58

Version 94.5.1
  • Added very slow rate function for getting largest grid
  • Corrected ship controller info print
  • Increased duration of broadcast range override to ensure reliable transmission
  • Code convention cleanup
  • Moved all guidance logic into properly named sub functions to make code easier to follow
  • Ini parsing improvements

Update: 18 aug 2020 om 12:54

Version 94.4.1
  • Added advanced "fire" argument parsing. Now you can use the following switches to modify the fire command:
    • --count [integer]: Number of missiles to fire
    • --range [start:integer] [end:integer]: Missile number range to fire from

Update: 7 aug 2020 om 11:27

Version 94.3.2
  • Simplified code that fetches missile groups to reduce chances of grabbing the wrong group by name
  • Made LAMP title bar go across the entire screen width (looks better on wide screens)

Update: 3 jul 2020 om 14:34

Version 94.3.0
  • Added IFF target broadcasting for turret locked targets when in turret guidance mode

Update: 29 jun 2020 om 22:41

Version 94.2.0
  • Added in remote fire argument
  • Added in remote firing for autofire mode
  • Optimized how fire command is sent to missiles to avoid lag spikes from IMyProgrammableBlock.TryRun()

Update: 16 jun 2020 om 16:36

Version 93.4.4
  • Modified how offset scan position is stored. Should now avoid some strange offsets due to camera arrangement