Arma 3
A3 Thermal Improvement
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Update: 8 jul 2020 om 17:01

updated functions.hpp

Update: 8 jul 2020 om 14:40

Tweaked values for more consistent thermal signatures across different maps and conditions.

Update: 28 jun 2020 om 23:23

Fixed "Line 155" bug

Update: 21 jun 2020 om 14:52

Fixed bug where default faces would be used when leaving A3TI vision modes.

Update: 5 jun 2020 om 0:12

Better thermal simulation for infantry
Revised thermal selection algorithm
Added ability for addon makers to make thermal selections
Changed how A3TI thermal modes are recognized
Changed Fusion Default Values
Various bug fixes

Update: 18 apr 2020 om 0:23

Added compat for RHS Raven

Update: 16 apr 2020 om 4:35

various small bug fixes

Update: 16 apr 2020 om 4:23

Added Zeus Compat
Added in loop to update thermal signatures if player has been inside targeting pod for a significant amount of time
Added functions for addon makers
Added Brightness/Contrast adjustment functionality to fusion modes

Update: 7 apr 2020 om 5:20

Disable Vanilla TI CBA option now ignores vehicles that only have vanilla TI (Example RHS USAF A10A) Thank you Zac for the report

Update: 7 apr 2020 om 2:28

Added CBA option to remove vanilla thermals Server wide.
Fixed Bug with turning out. Thank you roseouttheashes for the bug report
Added ACE NVG workaround. Thank you baermitumlaut and brazzer for your assistance on this one
Additional slight optimizations in code