RimWorld
TechBlock
Mostrando 11-20 de 24 aportaciones
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Actualización: 25 FEB 2020 a las 12:38

[Auto-generated text]: Update on 2/25/2020 12:38:54 PM.

Actualización: 25 FEB 2020 a las 12:18

Removed all extra assemblies in the folder. Should actually work now

Actualización: 25 FEB 2020 a las 11:51

Added support for 1.1

Actualización: 4 FEB 2020 a las 17:58

Fixed a bug where loading the game in another factions map would set your tech level up to theirs.

Actualización: 28 ENE 2020 a las 23:53

Fixed a bug where updating the settings in a game caused the research values to appear as if you had no research complete.
Added an extra line to the settings while in game to show you the point costs specific to your current game.

Actualización: 25 ENE 2020 a las 10:09

Added two new starting player factions, these factions have 0 starting technologies. There is one based on tribal start and the other on new arrivals.

Actualización: 22 ENE 2020 a las 15:28

Added the ability to change the point cost of understanding on a per tech level basis.

Actualización: 21 ENE 2020 a las 10:32

[Auto-generated text]: Update on 1/21/2020 10:32:41 AM.

Actualización: 20 ENE 2020 a las 15:59

[Auto-generated text]: Update on 1/20/2020 3:59:27 PM.

Actualización: 20 ENE 2020 a las 15:58

[Auto-generated text]: Update on 1/20/2020 3:58:37 PM.